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2018-09-17, 21:26
(This post was last modified: 2018-09-17, 21:33 by beeswax.)
I've just tried on my Windows 10 based system and the script works fine on there but the NUC, which is running one of the generic nightlies, just can't seem to download anything. The exact release is:
Running on LibreELEC (Milhouse): devel-20180916210256-#0916-g56eae68 [Build #0916] 9.0, kernel: Linux x86 64-bit version 4.18.8
Both machines are connected to the same network, very odd. Any idea why only the Linux box has the problem? The Win10 machine is also running a very recent nightly (18.0-BETA3 Git:20180915-d9368de2ae)
My linux skills are poor however I figured doing a wget on a URL Kodi is claiming it can't download would be worth trying, and that works fine, wget can grab a jpg from a URL that Kodi is saying "CCurlFile::Exists - Failed: Timeout was reached(28)"
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Milhouse
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Can you start the conversation in the test build thread as it's not relevant to this thread (Kodi/LibreELEC has the problem, not the script).
Try testing with #0914 as there was a CURL-specific change in #0915 (which might be causing you a problem with #0916). Basically, try and identify when this issue started with the LibreELEC test builds.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Milhouse
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Some sort of start menu right click property thing, maybe? Sorry, not really much of a Windows user... But generally, write a batch command script (cmd) which calls texturecache.py, then configure it in the OS to run on startup.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Hi… I used this a long time ago, thanks very much. Questions:
1. I assume this still works, see recent commits and thread activity. Great. Just wondering why head post hasn't been updated in so long?
2. does it matter where it is installed? I put it ~/Scripts/
3. where is the log kept by default? I tried to specify ~/Scripts/, but got error [raise IOError("Unable to open logfile for writing!")]
4. and most important: what's the best useage method to clean out all junk textures, ie mostly from streaming video add-ons and such, but definitely preserve all artwork related to everything in library?
Thanks!
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Milhouse
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1. What needs updating?
2. No
3. Wherever you tell it with @logfile=/path/to/log
- there is no default for the log path. You need to give it a filename, not a directory name, ie. @logfile=/tmp/tc.log
4. texturecache.py P
.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.