Win 'special' path not set for debug build
#1
Question 
I am trying to build and run XBMC Frodo branch under Windows and have it compiling with VS2010 but it fails to create the application because seems the 'special:' path is not valid:
Loading player core factory settings from special://xbmc/system/playercorefactory.xml.
special://xbmc/system/playercorefactory.xml does not exist. Skipping.
Loading player core factory settings from special://masterprofile/playercorefactory.xml.
special://masterprofile/playercorefactory.xml does not exist. Skipping.
No settings file to load (special://xbmc/system/advancedsettings.xml)
No settings file to load (special://masterprofile/advancedsettings.xml)
Default DVD Player: dvdplayer
Default Video Player: dvdplayer
Default Audio Player: paplayer
Disabled debug logging due to GUI setting. Level 0.
Log level changed to 0
Loading media sources from special://masterprofile/sources.xml
creating subdirectories
userdata folder: special://masterprofile/
recording folder:
screenshots folder:
thumbnails folder: special://masterprofile/Thumbnails
load language info file: special://xbmc/language/English/langinfo.xml
unable to load special://xbmc/language/English/langinfo.xml: Failed to open file at line 0

It is probably something trivial but I don't know what.
Thanks.
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#2
Do you run it out of the debugger? then you need to set the XBMC_HOME variable to point to your git checkout. The log lines at the beginning showing where the special paths point to.
Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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#3
Got it, the wiki instructions are out of date so I will update them this evening.
Thanks.
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#4
Great, please do so.
Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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