WIP Any Updates?
#16
(2013-07-10, 21:47)garbear Wrote: Not updated:
gameclient.dosbox.x86
gameclient.mame078.x86
gameclient.pcsx-rearmed.x86
gameclient.scummvm.x86
gameclient.tyrquake.x86
gameclient.yabause

You can check the change log of each add-on to see when it was last compiled/updated

THANKS!

I was able to get all backends to compile except for ScummVM since I couldn't figure out how to.

https://dl.dropboxusercontent.com/u/1521...-32bit.zip
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#17
(2013-07-10, 22:22)Hasu0bs Wrote: Could you please include an experimental binary for mupen64plus? they have just added it to their repo: https://github.com/libretro/mupen64plus-libretro/

Just because they added it to their repo doesn't mean it won't crash and burn when running with RetroPlayer. Last time I checked it was still just experimental and not actually working with even RetroArch. When it's ready, it probably won't run too well either, until I implement the OpenGL pass-through thing under linux. But definitely update me when this project moves further along.
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#18
(2013-07-12, 02:22)garbear Wrote:
(2013-07-10, 22:22)Hasu0bs Wrote: Could you please include an experimental binary for mupen64plus? they have just added it to their repo: https://github.com/libretro/mupen64plus-libretro/

Just because they added it to their repo doesn't mean it won't crash and burn when running with RetroPlayer. Last time I checked it was still just experimental and not actually working with even RetroArch. When it's ready, it probably won't run too well either, until I implement the OpenGL pass-through thing under linux. But definitely update me when this project moves further along.

How can we tell which are experimental or not?

I'm interested in the Picodrive one, as it seems to be the only 32X one there, but I'm guessing there is a good reason why you haven't added it. Is there a webpage somewhere that lists all their statuses?
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#19
You might be able to try the libretro emulators forum http://forum.themaister.net/viewforum.php?id=5 , I just read through the source code and commit history and look for signs of unstableness Smile For example, in the picodrive repo, 15 days ago is the commit "initial libretro port". I'm guessing this is the date it's been available since
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#20
Thanks Garbear. To be honest it all seems a little too difficult for me at the moment, so I'll just have to be patient until I can figure it out.

Is there a step-by-step tutorial for compiling these and then enabling them in XBMC? I'm pretty good at following directions as long as they are simple like me.
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#21
You can compile picodrive with GCC under linux or MinGW under windows using make -f Makefile.libretro. XBMC also needs some add-on "fluff", which you can copy from an existing add-on like gameclient.gambatte. It differs for each system/setup, so these directions are less procedural and more overview, but if you get it working feel free to post your steps here.
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#22
Thanks! I'll give that a go as soon as I can.
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#23
Garbear I was able to compile all the 32bit emulators finally including ScummVM (albeit I have not tested them all)

https://dl.dropboxusercontent.com/u/1521...-32bit.zip
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#24
retroplayer in XBMC will be very nice once KMS/EGL/Wayland support is merged. Drawing directly on the framebuffer leads to an amazing speedup for emulators. Retroarch supports this natively and the difference is day and night when it comes to input lag and smooth scrolling.
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#25
(2013-07-12, 17:25)drivesoslow Wrote: Garbear I was able to compile all the 32bit emulators finally including ScummVM (albeit I have not tested them all)

Oh awesome. I didn't know libretro included a scummvm core.
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#26
Little update. Knocked an item off the todo list, games are displayed in alphabetical order now. Also, there's a new branch based on Gotham Alpha 6, which means it includes all the June and July changes mentioned on xbmc.org. Haven't had much time to test since the rebase (save states might be hurting) but when has the latest and greatest ever gone wrong before?
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#27
(2013-08-07, 06:28)garbear Wrote: Little update. Knocked an item off the todo list, games are displayed in alphabetical order now. Also, there's a new branch based on Gotham Alpha 6, which means it includes all the June and July changes mentioned on xbmc.org. Haven't had much time to test since the rebase (save states might be hurting) but when has the latest and greatest ever gone wrong before?

thanks ofr the update!
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