2013-08-15, 13:10
(2013-08-15, 12:56)WiSo Wrote:(2013-08-15, 12:31)fritsch Wrote: @Wiso: No channel mapping was not affected by this. It could only happen, that the wrong format was chosen to output.I meant indirectly. Building the right BuildWaveFormatExtensible depends on if dataformat <= AE_FMT_FLOAT.
Yes, that is correct. This was fixed by moving the planar formats at the end.