2023-07-09, 18:53
Sorry buddy - One more thing. Your new build is a dead link: https://github.com/garbear/xbmc/releases...f6c7e2dimg.
EDIT ** ALL GOOD - You've fixed
EDIT ** ALL GOOD - You've fixed

(2023-07-09, 19:39)sunlollyking Wrote: https://gist.github.com/sunlollyking/db9...615589e504 - A random unexplained crash when loading up a playstation game.
Interestingly with this emulator, some games seem to run fine and others are into under 10 frames even in just the bios boot screen. weird.
(2023-07-09, 19:39)sunlollyking Wrote: All emus and games seem to default to the CRT filter (third element) which works great but i'm not sure if tha's your intended behaviour.
(2023-07-09, 19:39)sunlollyking Wrote: Some weirdness i've videoed here with the OSD for filters, some appearing ahead of the game and some behind the game layer. Similarly the OSD too is transparent and i'm not sure it should. I've taken a quick video for you here.
https://photos.app.goo.gl/JNoqMJ7EPjZow442A
(2023-07-09, 19:39)sunlollyking Wrote: Apologies i don't have a log here but when loading up a genesis game using genesis plus gx. All the games have a broken default aspect ratio. They're all set to widescreen letterboxed i think ? I had to manually select 4:3 stretched where previously i didn't need to do this.
(2023-07-09, 19:39)sunlollyking Wrote: And lastly, the majority of the filters are broken, although i'm not sure if this is something i should be doing in terms of installing files. Currently i've just gone from installing the build straight into loading up a game.
(2023-07-09, 21:31)garbear Wrote: Broken shaders aren't an issue, the team agreed that as long as a single shader works and doesn't break anything else then we can merge. If 3 of the 14 shaders work we'll ship with 3.
(2023-07-10, 11:12)KOPRajs Wrote:In my 2023-07-09 builds, I fixed the path selection, so if you try the add-on from @KOPRajs it should override the embedded add-on and give you more working shaders (though it might have to be recompiled with a version greater than 21.0.1, which is included with the builds).(2023-07-09, 21:31)garbear Wrote: Broken shaders aren't an issue, the team agreed that as long as a single shader works and doesn't break anything else then we can merge. If 3 of the 14 shaders work we'll ship with 3.
When I've created the first LE build with enabled shaders for testing (here: https://forum.kodi.tv/showthread.php?tid...pid3150987), I've spent some time by finding GL shaders that actually do work. The included add-on zip contains the modified shader presets.xml + corresponding translations.
You can download the add-on here and use the list of working shaders from it as a reasonable default for GL shaders: http://koprajs.mx-net.cz/game.shader.pre....0.1.1.zip
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