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ilm1
Junior Member
Posts: 23
Thanks, genplus works somewhat now.
How are normal savegames supposed to work (for snes9x-next in particular) ? I can save in chrono trigger but whenever I quit the savegame seems to be gone (or I just don't know how to load it...). I suppose snes9x-next should create a memory card of some kind somewhere (.srm file) right ? However I can not find anything (tried setting a system directory too), is this yet to be supported ?
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garbear
Team-Kodi Developer
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Yes, this will be supported in the future. I have a development branch somewhere that integrates a full-blown savestate manager. Memory card saving hasn't been implemented.
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ilm1
Junior Member
Posts: 23
K thanks, I knew about the savestates, but couldnt find any information on normal save games. I guess will compile the full branch to start my playthrough instead of the PR.
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I appreciate the development nature of the provided test builds, but i have a question, is it possible to update these builds to include the latest coded feature / fixes, or is a reinstall the only way to stay updated?
HTPC RPI3 Kodi 17 (Krypton) v8.0.1 MR
Storage BPI 1x 500GB SSD UPnP server
Display Sony Bravia 32"
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First off thank you so much this is the closest iv ever been to getting emulators to work nicely in OpenELEC
Was wondering how to map keys in retroplayer I can see in the log that it receives them but does nothing(for the most part) for example if I press start on Xbox360Controller the log reads:
13:40:52 T:140130299217728 DEBUG: Joystick 3 button 8 pressed
13:40:52 T:140130299217728 DEBUG: -> RetroPlayerInput: Controller=3, button down=8, Action JoypadStart, id=3
13:40:52 T:140129851127552 INFO: LibretroEnvironment query ID=17: GET_VARIABLE_UPDATE
13:40:52 T:140130299217728 INFO: Previous line repeats 8 times.
but in both SNES-Next and FCEUMM nothing happens the game continues on as if no buttons are pressed
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garbear
Team-Kodi Developer
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I plan to fix any and all controller issues over winter break
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Any idea on when this will be merged with snapshot or nightly builds? This is the greatest xbmc project ever!
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Any estimate on when you are going to republish the dev branch?