2015-12-31, 21:00
(2015-12-31, 20:03)charlie0440 Wrote: @garbear, since the splitting of bsnes-mercury to accuracy, balanced and performance, can you tell me how to compile it. I have created what I believe are the necessary scripts (here) for the game.libretro.bsnes-mercury-etc but since the recent commit which changes:
Code:-find_package(libretro-bsnes-mercury REQUIRED)
+find_package(libretro-bsnes-mercury-accuracy REQUIRED)
where can I find libretro-bsnes-mercury-accuracy, while previously libretro-bsnes-mercury was being sourced from https://github.com/libretro/bsnes-mercury. any help appreciated
The upstream is the same libretro-bsnes-mercury repo. It is passed a profile name at compile time, see https://github.com/kodi-game/game.libret...511c3ccR21
Libretro add-ons have two parts: the add-on fluff, game.libretro.bsnes-mercury-accuracy, and the libretro core libretro-bsnes-mercury-accuracy. You've missed the second part at packages/mediacenter/kodi-binary-addons/libretro-bsnes-mercury-accuracy, et. al.
When you copy-paste the package.mk for https://github.com/CharlieMarshall/OpenE...package.mk , change the command "make" to "make profile=accuracy", and balanced and performance for the others.