2017-01-27, 21:35
(2017-01-27, 15:39)garbear Wrote:(2017-01-27, 14:43)jdig4240 Wrote:(2017-01-27, 06:58)garbear Wrote: Ugh, this is probably caused by the android hack to fix game add-ons. Without the patch, Kodi can find game.libretro, but it can't find the actual libretro cores. It seems that the patch fixes libretro cores, but breaks regular add-ons.
This debacle occurred because of a poor design decision I made when I rewrote RetroPlayer in early 2014. I'll have to come up with a new solution. I created a Roadmap for the tasks I plan to do before v18 is released: https://github.com/garbear/xbmc/issues/80
So, do you think if i package the addons and dependencies i want in the Assets/Addons folder and then build the .APK, would they then work??
Unfortunately, probably not. Kodi looks in the wrong place for libretro cores (on android, they are all placed in a single directory with a bunch of other .so's). We'll have to wait until game add-ons are loaded in a different fashion before we have a working Android build.
Ok, last question.
You mention v18 Kodi has built in Retroplayer support? So if I copy the cores to v18 and run the Konami code will RetroPlayer work in v18 for ANDROID as of now?