2018-06-25, 23:08
I don't really have any responses to any of that right now, but I'll give it some thought.
I'm also not too familiar with how retroachievements works, but I assumed that achievements were (like consoles) per game, per user. Can achievements be quantified per game save?
(2018-06-25, 22:12)garbear Wrote: We could scrape memory and annotate saves with game details, such as the number of heart containers, levels cleared, or pokemon captured. This includes achievements from retroachievements.org.This sounds amazing, but it also sounds like a ton of overhead. Is there a database of which bits of saves correspond to those values, for a significant number of games? Or is this a brand new concept, requiring both new functionality and new data?
I'm also not too familiar with how retroachievements works, but I assumed that achievements were (like consoles) per game, per user. Can achievements be quantified per game save?