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RetroPlayer Test Builds (updated for Leia)
(2018-10-05, 17:52)lrusak Wrote: Can you test this device on a modern linux kernel version? The one used by amlogic is many years old. If it still doesn't work please report back to LibreELEC and we can possibly quirk the device handling in our udev scripts.
I've googled for a way to tell libinput to ignore my gamepad again and this time I came across LIBINPUT_IGNORE_DEVICE flag. How could I have missed it when I searched for something like that for the first time? I could have saved myself a lot of time! Wink

I've added a new udev rules like this:
SUBSYSTEM=="input", ATTRS{name}=="Gamepad", KERNEL=="event*", MODE="0666", ENV{LIBINPUT_IGNORE_DEVICE}="1"
SUBSYSTEM=="input", ATTRS{name}=="Gamepad", KERNEL=="event*", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"

The first rule stops Kodi from blocking the events and makes the gamepad work again with the Linux driver (joydev).
The second rule makes it work even with the Udev driver (evdev).
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(2018-09-26, 14:59)garbear Wrote:
(2018-09-17, 08:44)Juppstein Wrote: In case someone is not using the Garbear repo but the standard one for the current Ubuntu LTS, is there a post or tutorial that would explain which parts/sources/gits I have to get from which place on the interwebz?

...

Which is unfortunate, because it prevents people from testing RP due to the high entry barrier of not knowing how to even set it up properly.

Yes, you're right, the barrier to entry is currently high. However, because we're so close to release, I'm focusing on getting the standard one ready instead of putting work into lowering this barrier. Hang with me, and by the time we release all the info will be in one place.
(2018-09-18, 20:06)MrTarantula Wrote: But I understand this would probably qualify as a feature, so also not likely in v18. 
  
I don't know, I kind of consider this a bug. We'll see if I'm able to get your idea in to v18.
(2018-09-24, 09:57)MrSeb Wrote: Hello, how do we activate all shaders? I did a test on Snes and I only have 2 shaders available. Thx
 Shaders broke a month ago and I don't have time to fix before release. They only work on Windows 10 anyways. I'm meeting the author at devcon in a few days, I'll see if he can update his shaders patch. 
Hi

Do you think that shaders will be work only for Windows iin final release and no in libreelec?
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Hi guys,

i cannot get to "insert coin" and "start" arcade games anymore.

i am on "LibreELEC (Milhouse): devel-20181006054023-#1005-g6499607 (RPi2.arm)"

i have 2 wireless Gasia controllers

i am quite sure "insert coin" was working on the build from 01/10/2018 (I can try to downgrade if necessary, i just need a bit of time if it is required...)
i believe i played Cadillac & Dinos using FBAlpha, while it has been a while since i played with Mame 2003

in order to make sure it was not something i did, i also performed a hard reset after upgrading from 01/10 to 06/10 build

i am wondering if i am the only one with this issue and if there is anything that i can do to fix it
if anyone could shed some light, it would be super appreciated
thanks a lot

M

 dmesg:
 
Code:
[ 1.841357] usb 1-1.2: new full-speed USB device number 4 using dwc_otg
[ 1.938618] usb 1-1.2: New USB device found, idVendor=0e8f, idProduct=0008, bcdDevice= 1.09
[ 1.938629] usb 1-1.2: New USB device strings: Mfr=1, Product=2, SerialNumber=0
[ 1.938635] usb 1-1.2: Product: PS(R) Gamepad
[ 1.938642] usb 1-1.2: Manufacturer: Gasia Co.,Ltd
[ 1.945112] input: Gasia Co.,Ltd PS(R) Gamepad as /devices/platform/soc/3f980000.usb/usb1/1-1/1-1.2/1-1.2:1.0/0003:0E8F:0008.0001/input/input0
[ 1.945599] hid-generic 0003:0E8F:0008.0001: input,hidraw0: USB HID v1.10 Joystick [Gasia Co.,Ltd PS(R) Gamepad] on usb-3f980000.usb-1.2/input0
[ 2.018021] usb 1-1.4: new full-speed USB device number 5 using dwc_otg
[ 2.115241] usb 1-1.4: New USB device found, idVendor=0e8f, idProduct=0008, bcdDevice= 1.09
[ 2.115250] usb 1-1.4: New USB device strings: Mfr=1, Product=2, SerialNumber=0
[ 2.115256] usb 1-1.4: Product: PS(R) Gamepad
[ 2.115262] usb 1-1.4: Manufacturer: Gasia Co.,Ltd
[ 2.121165] input: Gasia Co.,Ltd PS(R) Gamepad as /devices/platform/soc/3f980000.usb/usb1/1-1/1-1.4/1-1.4:1.0/0003:0E8F:0008.0002/input/input1
[ 2.121656] hid-generic 0003:0E8F:0008.0002: input,hidraw1: USB HID v1.10 Joystick [Gasia Co.,Ltd PS(R) Gamepad] on usb-3f980000.usb-1.4/input0


lsusb -v:
Code:
Bus 001 Device 005: ID 0e8f:0008 GreenAsia Inc.
Device Descriptor:
bLength 18
bDescriptorType 1
bcdUSB 1.00
bDeviceClass 0
bDeviceSubClass 0
bDeviceProtocol 0
bMaxPacketSize0 64
idVendor 0x0e8f GreenAsia Inc.
idProduct 0x0008
bcdDevice 1.09
iManufacturer 1 Gasia Co.,Ltd
iProduct 2 PS(R) Gamepad
iSerial 0
bNumConfigurations 1
Configuration Descriptor:
bLength 9
bDescriptorType 2
wTotalLength 41
bNumInterfaces 1
bConfigurationValue 1
iConfiguration 0
bmAttributes 0x80
(Bus Powered)
MaxPower 100mA
Interface Descriptor:
bLength 9
bDescriptorType 4
bInterfaceNumber 0
bAlternateSetting 0
bNumEndpoints 2
bInterfaceClass 3 Human Interface Device
bInterfaceSubClass 0
bInterfaceProtocol 0
iInterface 0
HID Device Descriptor:
bLength 9
bDescriptorType 33
bcdHID 1.10
bCountryCode 33 US
bNumDescriptors 1
bDescriptorType 34 Report
wDescriptorLength 101
Report Descriptors:
** UNAVAILABLE **
Endpoint Descriptor:
bLength 7
bDescriptorType 5
bEndpointAddress 0x02 EP 2 OUT
bmAttributes 3
Transfer Type Interrupt
Synch Type None
Usage Type Data
wMaxPacketSize 0x0008 1x 8 bytes
bInterval 1
Endpoint Descriptor:
bLength 7
bDescriptorType 5
bEndpointAddress 0x81 EP 1 IN
bmAttributes 3
Transfer Type Interrupt
Synch Type None
Usage Type Data
wMaxPacketSize 0x0008 1x 8 bytes
bInterval 16
can't get debug descriptor: Resource temporarily unavailable
Device Status: 0x0000
(Bus Powered)

/storage/.kodi/userdata/peripheral_data/addon_Gasia_Co.,Ltd_PS\(R\)_Gamepad.xml (i have not changed this):
Code:
<settings>
<setting id="left_stick_deadzone" value="0.20" />
<setting id="right_stick_deadzone" value="0.20" />
</settings>

/storage/.kodi/userdata/addon_data/peripheral.joystick/resources/buttonmaps/xml/linux/Gasia_Co._Ltd_PS_R__Gamepad_12b_7a.xml :
Code:
<?xml version="1.0" ?>
<buttonmap>
<device name="Gasia Co.,Ltd PS(R) Gamepad" provider="linux" buttoncount="12" axiscount="7$
<configuration />
<controller id="game.controller.default">
<feature name="a" button="2" />
<feature name="b" button="1" />
<feature name="back" button="8" />
<feature name="down" axis="+5" />
<feature name="left" axis="-4" />
<feature name="leftbumper" button="4" />
<feature name="leftthumb" button="10" />
<feature name="lefttrigger" button="6" />
<feature name="right" axis="+4" />
<feature name="rightbumper" button="5" />
<feature name="rightthumb" button="11" />
<feature name="righttrigger" button="7" />
<feature name="start" button="9" />
<feature name="up" axis="-5" />
<feature name="x" button="3" />
<feature name="y" button="0" />
</controller>
</device>
</buttonmap>
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I just installed retroplau on kodi for Firetv. When I choose a game it just goes to the amstrad green screen and say ready!

What am I doing wrong.
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Finally got round to trying this with some new cores - it's awesome - thank you.

Couple of quick questions - apologies if the answers are somewhere in the 144 pages - I looked through a few but not time for all!

1) How can I best quit a game? Is there a controller key I can set up to do this? If so, how?
2) Has any progress been made on adding artwork to games? Tried adding folder.jpg and fanart.jpg but didn't seem to have any effect I could see.

TIA!
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(6 hours ago)martinconroy Wrote: Finally got round to trying this with some new cores - it's awesome - thank you.

Couple of quick questions - apologies if the answers are somewhere in the 144 pages - I looked through a few but not time for all!

1) How can I best quit a game? Is there a controller key I can set up to do this? If so, how?
2) Has any progress been made on adding artwork to games? Tried adding folder.jpg and fanart.jpg but didn't seem to have any effect I could see.

TIA!
 I prefer to quit the game being played via the Retroplayer settings menu reached by hitting Back + X on the XBox One controller layout (known elsewhere as select + X), but the more immediate/direct way to quit a game in Retroplayer is to hit Back + Start (aka Select + Start) simultaneously.

For in-game artwork scraping, I think the most elegant way to achieve it is via the ROM Collection Browser plugin here: https://forum.kodi.tv/showthread.php?tid=70115

The latest versions of RCB available via Kodi's default repositories is way out of date and not even compatible with Leia Retroplayer builds, you must grab the latest version via the thread I just linked. You know you're in good shape when RCB's guided setup says that it detects Retroplayer and asks if you want to use that rather than set up external emulators.

Scraping is currently broken for me right now, but malte (the developer) is on it!
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Awesome - thanks @siliciferous.

Thanks for the button combos? Is there a manual somewhere I'm missing with all this stuff?

Have loads of images for ROMs from LaunchBox on my PC, so scraping not necessary if there's a way to place the files so Retroplayer picks them up? However, useful to know about RCB.
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(6 hours ago)martinconroy Wrote: 2) Has any progress been made on adding artwork to games? Tried adding folder.jpg and fanart.jpg but didn't seem to have any effect I could see.

I plan to add this, but for the moment it's not supported. Our v18 release is still kind of raw. I'm open to other suggestions too.
(2 hours ago)martinconroy Wrote: Thanks for the button combos? Is there a manual somewhere I'm missing with all this stuff?

I started writing a manual: https://kodi.wiki/view/Games
BTC: 1JtXwJdGdE9YnYgThWBT2StFCU5sEYkbVD (personal), https://kodi.tv/contribute/donate-bitcoin (foundation). Donations in the form of controllers, especially ones that don't work in Kodi, are also appreciated.
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