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RetroPlayer Test Builds (updated for Matrix)
Test builds based on 19 alpha 2 nightly are up with the results of GSoC 2017 and GSoC 2020! https://github.com/garbear/xbmc/releases
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@garbear May I ask when this stuff is going to be merged into mainline Kodi? Why to keep a separate branch for development of Retroplayer?
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@Wintermute0110 Mostly for my own purposes actually, I install my builds on my hardware so I might be the only consumer of them these days Smile I hope that their current stuff will be merged during Hacktoberfest, putting them closer to that t-shirt
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(2020-09-16, 17:09)garbear Wrote: @Wintermute0110 Mostly for my own purposes actually, I install my builds on my hardware so I might be the only consumer of them these days Smile I hope that their current stuff will be merged during Hacktoberfest, putting them closer to that t-shirt
Will it be merged in October? 11 days left Wink
Thx
Wetek Play: LibreELEC 9.0.x as TVH-server --- Odroid N2: CoreELEC 19.1 --- Orbsmart 500 Android 19.1 as Online-radio/TV in the kitchen
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Hi,
I see the 19.1 based version with the GL shaders added, great! Does this version support shaders for OpenGL ES as well? Also what are the plans on merging all the great stuff to master?

Thank you.
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(2021-05-16, 11:48)KOPRajs Wrote: Hi,
I see the 19.1 based version with the GL shaders added, great! Does this version support shaders for OpenGL ES as well? Also what are the plans on merging all the great stuff to master?

Thank you.

OpenGL/ES support is still in the works, so the 19.1 version doesn't support GL yet. If you want to see the progress, I've rebased the current GL work on 19.1: https://github.com/garbear/xbmc/commits/retro-gl
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Hi, my question was aimed at the new GL shaders support not the GL context for libretro cores. There is a new GL backend for shaders added to Retroplayer 19.1 and I'd like to know if this should work for GL ES platforms as well. Also I'd like to ask what is blocking all the stuff in Retroplayer branch (GL shaders, savestate manager etc.) from being merged upstream.

P.S. But it is nice to see that the GL context support for cores is not dead either!  Wink
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Presenting, the first RetroPlayer build based on 19.2! This is the first build to feature all 4 years of GSoC projects (though OpenGL shaders are disabled due to macOS breakage). I've also added VFS add-ons to the build, plus repos for IAGL and Steam Launcher. More details in the release notes!

https://github.com/garbear/xbmc/releases...2-20211009
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(2021-10-11, 01:32)garbear Wrote: Presenting, the first RetroPlayer build based on 19.2! This is the first build to feature all 4 years of GSoC projects (though OpenGL shaders are disabled due to macOS breakage). I've also added VFS add-ons to the build, plus repos for IAGL and Steam Launcher. More details in the release notes!

https://github.com/garbear/xbmc/releases...2-20211009

Wow, thanks @garbear!!!
Is OpenGL enabled in Linux? Can't wait to try this out!
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(2021-10-11, 02:26)htpcero Wrote: Wow, thanks @garbear!!!
Is OpenGL enabled in Linux? Can't wait to try this out!

 OpenGL shaders are disabled on all platforms, including Linux.
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Awaiting a Libreelec release for testing
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I'm testing on LibreELEC 10.0 now. Which platforms should I have downloads for in the release notes?
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(2021-10-11, 02:50)garbear Wrote: OpenGL shaders are disabled on all platforms, including Linux.
Is there a way to enable them? Are they just runtime disabled or fully disabled in the build?
 
Quote: 
I'm testing on LibreELEC 10.0 now. Which platforms should I have downloads for in the release notes?
I'd like to see a LE 10.0 build for Rockchip RK3399.
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(2021-10-11, 11:04)KOPRajs Wrote:
(2021-10-11, 02:50)garbear Wrote: OpenGL shaders are disabled on all platforms, including Linux.
Is there a way to enable them? Are they just runtime disabled or fully disabled in the build?

The mechanism I used to disable OpenGL shaders was to revert the PR for the final build. A couple team members are looking into OpenGL and shaders so I created a branch for them with the revert reverted: https://github.com/garbear/xbmc/tree/ret...er-shaders
 
(2021-10-11, 11:04)KOPRajs Wrote:
(2021-10-11, 02:50)garbear Wrote: I'm testing on LibreELEC 10.0 now. Which platforms should I have downloads for in the release notes?
I'd like to see a LE 10.0 build for Rockchip RK3399.

I'll upload a build in the next few days or so.
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I've done another release, and it's so much cooler than the last! Here's the changelog.

Changelog
 
  • Added libretro buildbot repos
  • Added service.games.discord.richpresence (disabled)
  • Fixed Mr.Boom not included in Windows builds
  • Added LibreELEC builds for Generic, RPi 2/3, RPi 4 and Rockchip 3399

Download link

https://github.com/garbear/xbmc/releases...2-20211014

Screenshots

libretro buildbot cores

Image

Rich presence add-on

Image

Mr.Boom add-on

Image
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