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RetroPlayer Test Builds (updated for Nexus)
(2023-01-20, 18:17)OmniBlade Wrote: What is left to do to add support for cores that require an opengl context such as PPSSPP? I recall another developer wrote a proof of concept version ages ago that seems to have fallen by the wayside?

We might see some action on GL soon. @lrusak dropped a "maybe 21" phrase.
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New round of builds posted. This is based on the final v20 release. Some testing has lead to suggestions (22490 (PR)) and I backported the PR for testing.

https://github.com/garbear/xbmc/releases...0-20230121
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Even better, I did a round of builds today that includes GSoC 2021 Achievements! I've started testing and hopefully we can get this into v21.

As always, https://github.com/garbear/xbmc/releases
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(2023-01-21, 05:52)garbear Wrote: We might see some action on GL soon. @lrusak dropped a "maybe 21" phrase.
Let's hope for the best and keep fingers crossed!
 
(2023-01-24, 00:51)garbear Wrote: Even better, I did a round of builds today that includes GSoC 2021 Achievements!
I see that the OpenGL shaders are listed as disabled. What does it mean? Is it disabled in the code, or is it just because none of the provided build platforms actually support OpenGL?
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(2023-01-24, 01:11)KOPRajs Wrote:
(2023-01-24, 00:51)garbear Wrote: Even better, I did a round of builds today that includes GSoC 2021 Achievements!
I see that the OpenGL shaders are listed as disabled. What does it mean? Is it disabled in the code, or is it just because none of the provided build platforms actually support OpenGL?

Technically, I applied the GSoC commits to make sure they build, then reverted the main "feature" commit, as you can see in the commit history of my v20 builds: https://github.com/garbear/xbmc/commits/retroplayer-20 . So "disabled" is not entirely accurate, the code is compiled out entirely.

GL shaders were disabled a while ago because, while they didn't work on GL, at least they didn't cause problems. But then on macOS the screen was entirely black, so I disabled. Recently, I tried enabling, and now they definitely cause problems even on Linux. So yeah, GL shaders need some love.
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(2023-01-21, 05:52)garbear Wrote:
(2023-01-20, 18:17)OmniBlade Wrote: What is left to do to add support for cores that require an opengl context such as PPSSPP? I recall another developer wrote a proof of concept version ages ago that seems to have fallen by the wayside?

We might see some action on GL soon. @lrusak dropped a "maybe 21" phrase.

That would be so awesome! The major game related feature then missing is a games database/library as discussed in -> https://forum.kodi.tv/showthread.php?tid=357018
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