WIP Adding Audio DSP Plugin to AddonManager
Hello all,

about the DSP handling inside XBMC. It is nearly finished and currently I perform clean up, faults removal and improvement on the work.

The audip dsp addon header files have a first alpha version from my side and need no bigger changes at the moment.

A first addon is also planned and can be become public after the work is finished.

Things to-do from my side on XBMC code:
- Code clean up
- Faults removal
- Wrong channel alignment (here with PulseAudio, with ALSA OK)
- Add audio DSP info functions to CGUIInfoManager to get something like mode logos, process name strings..., everything what is needed on other XBMC skins
- Add more data types for AE_DSP_PROFILE to inform add-on about detailed stream source data, e.g. Dolby Digital+, DTS (for handle DTS-EX) need to add
- DSP database clean up if add-on is removed and stored data is present in it
- Add more add-on callbacks, e.g. to play a sound test file from add-on side
- Create a helper documentation about a DSP add-on programming

It can be loaded with:
git clone git://github.com/AlwinEsch/xbmc.git -b audio-dsp-addon-handling

If you have any ideas about missing things or a better way. Or if you see a fault please inform me.

Best regards,


Messages In This Thread
RE: Adding Audio DSP Plugin to AddonManager - by alwinus - 2014-04-01, 22:11

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