WIP Adding Audio DSP Plugin to AddonManager
#22
Hello steph_tsf,

have not so much time now to make a big answer, but one question, have you looked before to following links?

https://github.com/xbmc/xbmc/pull/4402
https://github.com/AlwinEsch/xbmc/blob/a...sp_types.h
https://github.com/AlwinEsch/xbmc/blob/a...adsp_dll.h

About the ffmpeg re sampling, if needed this becomes performed only after all dsp processes are finished. If the a higher/other sample rate is requested a re sample add-on must be present to perform it (see InputResampleProcess on xbmc_adsp_dll.h).

The DSP system becomes the nearly unmodified audio stream, only the data format becomes converted to float format if needed. Currently is from XBMC the only dsp stream process change after a called MasterProcess to fix a channel alignment if input channels are still higher (no DSP down mix) as requested output signal.

With CPU usage see the pictures on the pull request, there is currently no sample rate change after a to high cpu usage.

Best regards,

Alwin
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RE: Adding Audio DSP Plugin to AddonManager - by alwinus - 2014-04-20, 00:33


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