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da-anda
Team-Kodi Member
Posts: 6,255
3D is working fine again with #0417, I had to increase GPU mem to 256 MB though. With 128 MB GPU mem I suddenly had blocks instead of font glyphs and video didn't show (only black). After raise to 256MB everything is working now.
Posts: 6,255
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da-anda
Team-Kodi Member
Posts: 6,255
I have the "higher color depth artwork! setting enabled - that might be the reason why I had to increase GPU mem. Will test with setting disabled and 128MB (don't see much difference in picture quality anyways)
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As your the Main Man Can you fix UPNP to work with Sony Bravia 2010 models
ive got this profile from serviio that works
Profile id="9" name="Sony Bravia TV" extendsProfileId="1">
<Detection>
<X-AV-Client-Info>.*BRAVIA.*</X-AV-Client-Info>
</Detection>
<MediaFormatProfiles>
<MediaFormatProfile mime-type="video/mpeg" name="MPEG_TS_SD_EU_ISO">MPEG_TS_SD_EU</MediaFormatProfile>
<!-- <MediaFormatProfile mime-type="video/mpeg" name="AVC_TS_HD_EU_ISO">AVC_TS_MP_HD_AC3</MediaFormatProfile> -->
<MediaFormatProfile mime-type="video/vnd.dlna.mpeg-tts" name="AVC_TS_HD_EU">AVC_TS_MP_HD_AC3</MediaFormatProfile>
</MediaFormatProfiles>
<Transcoding>
<!-- Parser takes the first match, in the order specifed in this profile. -->
<!-- First remux all h264 video on MPEG-TS stream with ac3 audio transcoding, expected profile AVC_TS_MP_HD_AC3 -->
<Video targetContainer="mpegts" targetACodec="ac3">
<Matches container="avi" vCodec="h264" />
<Matches container="mp4" vCodec="h264" />
<Matches container="matroska" vCodec="h264" />
<Matches container="mpegts" aCodec="aac" /> <!-- if audio different to ac3, must be transcoded -->
<Matches container="mpegts" aCodec="mp3" />
<Matches container="mpegts" aCodec="dca" />
</Video>
<!-- All Others video/audio codec will be transcoded into mpeg2ts, mpeg2video and ac3 audio. -->
<Video targetContainer="mpegts" targetVCodec="mpeg2video" targetACodec="ac3">
<Matches container="asf" />
<Matches container="avi" />
<Matches container="mp4" />
<Matches container="matroska" />
</Video>
</Transcoding>
<AutomaticImageRotation>true</AutomaticImageRotation>
</Profile>
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Joined: Dec 2013
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0
2014-04-17, 17:21
(This post was last modified: 2014-04-17, 17:22 by postdeath.)
I have had horrific performance problems in the recent past using Gotham builds on my original 256 Pi - is this something that can/will be fixed, or are the older Pi's just unable to run Gotham smoothly? Frodo still works perfectly (usb+sd, w/oc: 1000).
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23
2014-04-17, 17:24
(This post was last modified: 2014-04-17, 17:25 by host505.)
Everything ok for me now too, incl. ar, ar switching, 3D mode switching (gpu_mem=192).
Thanks popcornmix for your persistence and dedication.
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Joined: Jan 2011
Reputation:
1,056
Milhouse
Retired Team-Kodi Member
Posts: 17,855
Sounds like insufficient GPU memory...
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Joined: May 2011
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6
2014-04-17, 18:24
(This post was last modified: 2014-04-17, 19:10 by tuxen.)
Yeah happens to me to with to little GPU mem. I also use amber I find it faster and prettier. I disabled the changing backdrops though, not because of speed but because they are so individual from person to person, so I find it nicer with one static backdrop. I think it uses a little more mem than confluence though because of the widget thingy addon.
@popcornmix: Double the mem is pretty significant thanks again for your always useful answers.