2014-05-21, 10:03
Any plans to add Ultra HD resolution support to XBMC's GUI engine soon?
Ultra High-Definition televisions (also known as Ultra HD television, UltraHD, UHDTV, and UHD) with a native 3840x2160 pixels resolution are by now beginning to become more affordable, so wondering if and when the XBMC GUI engine will have natively support these higher resolutions for skins?
http://en.wikipedia.org/wiki/Ultra_high_...television
I know that XBMC can already playback 4K / UltraHD / 2160p videos, and many modern GPU / APU / SoC already support outputing 4K / UltraHD / 2160p display, but this question is about when XBMC GUI engine will also be able to natively support rendering and displaying skins made in that resolution too without just up-scaling skins made in 1080p resolution?
And since both the CEA (Consumer Electronics Association) and the ITU (International Telecommunication Union) specifications of Ultra High-Definition television define both 4K UHDTV (2160p) and 8K UHDTV (4320p) I might as well ask about 8K UHD (4320p = 7680×4320 resolution) support for skins in XBMC GUI engine as well when asking here for native Ultra HD skinning support?
4K UHDTV (2160p), which is roughly equivalent to 4K cinema, is 3840 pixels wide by 2160 pixels tall (8.3 megapixels), which is four times as many pixels as 1920x1080 (2.1 megapixels).
8K UHDTV (4320p), which is roughly equivalent to IMAX film, is 7680 pixels wide by 4320 pixels tall (33.2 megapixels), which is sixteen times as many pixels as current 1080p HDTV.
Ultra High-Definition televisions (also known as Ultra HD television, UltraHD, UHDTV, and UHD) with a native 3840x2160 pixels resolution are by now beginning to become more affordable, so wondering if and when the XBMC GUI engine will have natively support these higher resolutions for skins?
http://en.wikipedia.org/wiki/Ultra_high_...television
I know that XBMC can already playback 4K / UltraHD / 2160p videos, and many modern GPU / APU / SoC already support outputing 4K / UltraHD / 2160p display, but this question is about when XBMC GUI engine will also be able to natively support rendering and displaying skins made in that resolution too without just up-scaling skins made in 1080p resolution?
And since both the CEA (Consumer Electronics Association) and the ITU (International Telecommunication Union) specifications of Ultra High-Definition television define both 4K UHDTV (2160p) and 8K UHDTV (4320p) I might as well ask about 8K UHD (4320p = 7680×4320 resolution) support for skins in XBMC GUI engine as well when asking here for native Ultra HD skinning support?
4K UHDTV (2160p), which is roughly equivalent to 4K cinema, is 3840 pixels wide by 2160 pixels tall (8.3 megapixels), which is four times as many pixels as 1920x1080 (2.1 megapixels).
8K UHDTV (4320p), which is roughly equivalent to IMAX film, is 7680 pixels wide by 4320 pixels tall (33.2 megapixels), which is sixteen times as many pixels as current 1080p HDTV.