@
firewater
Hmm. To anwer your question:
There has been no official progress afaik.
I implemented global mipmapping with 2 separate sharpening values for my private LibreELEC builds for a year now. (LOD bias sharpening is absolutely necessary when using global mipmapping - if you don't use it everything just gets a blurry mess)
Did intensive testing with it for some time now. Happy to share. (Values can be changed via advancedsettings.xml, global mipmapping is purely option and has to be enabled via advancedsettings.xml)
Things to know:
- Global mipmapping with LOD bias sharpening is a great and practical way to improve the pixelation. It's not as perfect like if the gui would scale with lanczos or a similar algorithm on the fly, but it's very very good and comparable to how "good/normal" the images would look on many other GUI of market leader media and gaming products)
I just went back to disabling the solution while testing and was a little bit shocked because i almost had forgotton how bad it normally looks if KODI downscales 1080px-height-posters to small sizes.
- The mentioned solution only works for OpenGL platforms for now since these are the platforms which have the "LOD bias sharpening support" implemented.
MacOS KODI uses OpenGL afaik. Not sure about Android though. Android devices only support GLES, not GL, right? (missing lod bias support)
Windows is not supported yet because of the missing LOD bias implementation for DirectX. Should be possible, but i'm unable to do it because this is not my area.
Are you able to compile KODI for Mac OS ?