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garbear
Team-Kodi Developer
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Hey guys,
I'm working on the new input API. I want this API to be robust to all of retroplayer's needs. I'm gonna brainstorm here, chime in if you have any input.
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2014-12-12, 10:14
(This post was last modified: 2014-12-12, 10:15 by lostwithouthope.)
Hi garbear,
thanks for your efforts!!!! I'm really looking forward to see retroplayer in the mainline!
I think you missed the left and right button of the n64 controller. Also the Z button is not a trigger it is a pure digital button on the n64
Cheers!
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garbear
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2014-12-12, 10:19
(This post was last modified: 2014-12-12, 10:28 by garbear.)
updated. thanks
EDIT: crap. triggers can be digital buttons. this will need some thought
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garbear
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That would be awesome. It could make configuring unknown joysticks a breeze as well: "Select the joystick that looks like yours"
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2014-12-12, 20:26
(This post was last modified: 2014-12-12, 20:27 by Woerd88.)
Some controllers have rumble/force feedback and a LED features.
I don't know if the libretro cores support this, but maybe this should also be a part of the input API?
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The Xbox 360 controller has two additional buttons/triggers on the top side called LB and RB.
The Google Nexus Player controller is pretty similar to the Xbox 360 controller i.e. two analogue sticks, one D-Pad, A, B, X and Y, two big and two small triggers on the top side (same as LT, RT, LB and RB), a back button, a home button and a big power button.
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Don't know enough to know how to ask this, but what are the buttons from OEM controllers "sent as" when using USB adapters? Do you already know if a specific adapter brand is "suggested"? Some time back you mentioned having the USB adapters for OEM controllers, hope that's still the case