2015-04-13, 19:42
Not sure if this is useful or not, but there is an input control API that some game developers use when making games with the Unity game engine. There is a big list of device profiles (~65) and their buttons and how they map to their "standard" controller (which is also similar to the Xbox 360 controller). Not sure if it would be useful or not but thought I'd post it anyway.
https://github.com/pbhogan/InControl/tre...ceProfiles
Also you can read about its design philosophy here http://www.gallantgames.com/pages/incont...d-controls. There's some other good write-ups on the site as well such as Best Practices and such. It may be too Unity game engine specific though or you probably know all of it anyway .
https://github.com/pbhogan/InControl/tre...ceProfiles
Also you can read about its design philosophy here http://www.gallantgames.com/pages/incont...d-controls. There's some other good write-ups on the site as well such as Best Practices and such. It may be too Unity game engine specific though or you probably know all of it anyway .