2015-02-23, 12:06
@Martijn
I've think about this since then I've started porting to DX11. but unfortunatly it is not easy (may be I'm wrong). First of all to create a device that supports the debug layer, you must install the Windows SDK for Windows 8 to get D3D11_1SDKLayers.dll. Also you need Dxgidebug.dll. And lastly all debugging messages are send to VS debug layer. I'm not c++ guru (I'm C# programmer
) and I don't know how to forward debug output to a file in c++.
I've think about this since then I've started porting to DX11. but unfortunatly it is not easy (may be I'm wrong). First of all to create a device that supports the debug layer, you must install the Windows SDK for Windows 8 to get D3D11_1SDKLayers.dll. Also you need Dxgidebug.dll. And lastly all debugging messages are send to VS debug layer. I'm not c++ guru (I'm C# programmer
