WIP Windows DirectX 11 upgrade test thread
Lack of float precision can lead to pixelisation with the shadertoy stuff - thats what i have learned when playing with it on mali GPUs (which have a really poor float precision). Not sure if this is related here - just wanted to throw it in. For mor information see:

http://community.arm.com/groups/arm-mali...n-graphics
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New build 14/02/2015 - by afedchin - 2015-02-14, 15:16
RE: Windows DirectX 11 upgrade test thread - by Memphiz - 2015-06-22, 14:31


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