2015-06-22, 14:31
Lack of float precision can lead to pixelisation with the shadertoy stuff - thats what i have learned when playing with it on mali GPUs (which have a really poor float precision). Not sure if this is related here - just wanted to throw it in. For mor information see:
http://community.arm.com/groups/arm-mali...n-graphics
http://community.arm.com/groups/arm-mali...n-graphics