2015-06-23, 19:54
(2015-06-22, 14:42)afedchin Wrote: @tungmeister, Memphiz is right. The "quality" of shadertoy screensaver/visualization depends on float precision. In DX11 float precision depends on your hardware and drivers. I also want to say that nothing has changed in this regard.
Well I'm running a GTX 970 and I'm using the same drivers as I was with the previous build?