WIP Windows DirectX 11 upgrade test thread
Ok so motivated myself to reinstall necessary things to compile Kodi but I have problem with resulting exe.

It seems it's related to DX11 so posting here as it seems it's now in master.

I followed everything as usual, compile all dependencies, all compile fine but EXE compiled shows an unable to create GUI error with the logs :

Code:
11:50:00 T:103240   DEBUG: CRenderSystemDX::InitRenderSystem - Initializing D3D11 Factory...
11:50:00 T:103240   DEBUG: CRenderSystemDX::SetMonitor - Selected \\.\DISPLAY1 output.
11:50:00 T:103240   DEBUG: CRenderSystemDX::SetMonitor - Selected NVIDIA GeForce GTX 580 adapter.
11:50:00 T:103240   DEBUG: CRenderSystemDX::CreateDevice - First try to create device failed with error: .
11:50:00 T:103240   DEBUG: CRenderSystemDX::CreateDevice - Trying to create device with lowest feature level: 0xb000.
11:50:00 T:103240   DEBUG: CRenderSystemDX::CreateDevice - Next try to create device failed with error: .
11:50:00 T:103240   DEBUG: CRenderSystemDX::CreateDevice - Trying to create device without video API support.
11:50:00 T:103240   ERROR: CRenderSystemDX::CreateDevice - D3D11 device creation failure with error .
11:50:00 T:103240   FATAL: CApplication::Create: Unable to init rendering system

A test build triggered from Jenkins does works ok, I just replace the exe with mine that is compiled against the exact same revision.

Is there some new specific steps for DX 11 building ? ( I used to have compiled XBMC / Kodi for years before and have some knowledge about basic setup needed)

Windows 10 all updates / drivers installed.
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Messages In This Thread
New build 14/02/2015 - by afedchin - 2015-02-14, 15:16
RE: Windows DirectX 11 upgrade test thread - by Tolriq - 2015-12-30, 12:59


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