2015-07-05, 14:26
Well, here's a debug of my audio issue:
http://xbmclogs.com/p3ozagplx
The part that confuses me, or rather what I think confuses the AVR, is (taking out all the video debug stuff):
http://xbmclogs.com/p3ozagplx
The part that confuses me, or rather what I think confuses the AVR, is (taking out all the video debug stuff):
Code:
08:08:41 T:2126308224 INFO: CAEStreamInfo::SyncAC3 - AC3 stream detected (6 channels, 48000Hz)
08:08:41 T:2126308224 NOTICE: Creating audio stream (codec id: 86019, channels: 2, sample rate: 48000, pass-through)
08:08:41 T:2126308224 DEBUG: CDVDPlayerAudio:: synctype set to 0: clock feedback
08:08:41 T:2126308224 NOTICE: CDVDPlayerAudio::OutputPacket skipping a packets of duration 32
08:08:41 T:2126307584 DEBUG: CDVDPlayerVideo::CalcDropRequirement - hurry: 0
08:08:41 T:1112714496 INFO: CActiveAESink::OpenSink - initialize sink
08:08:41 T:1112714496 DEBUG: CActiveAESink::OpenSink - trying to open device AUDIOTRACK:AudioTrack
08:08:41 T:1112714496 DEBUG: CActiveAESink::OpenSink - AUDIOTRACK Initialized:
08:08:41 T:1112714496 DEBUG: Output Device : android
08:08:41 T:1112714496 DEBUG: Sample Rate : 48000
08:08:41 T:1112714496 DEBUG: Sample Format : AE_FMT_S16NE
08:08:41 T:1112714496 DEBUG: Channel Count : 2
08:08:41 T:1112714496 DEBUG: Channel Layout: FL,FR
08:08:41 T:1112714496 DEBUG: Frames : 2048
08:08:41 T:1112714496 DEBUG: Frame Samples : 4096
08:08:41 T:1112714496 DEBUG: Frame Size : 4
08:08:41 T:1112711936 NOTICE: Using GL_TEXTURE_2D