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Release - PictureIt - Kodi Visualization
#76
(2015-08-30, 17:27)Tadly Wrote: So again...
No, this project is not dead, yes I haven't worked on it for a while (worked on other project though,
so I haven't been lazy) and yes, it looks like things are starting to gear up again Smile

Did this Add-on go anywhere in the end? Does it work on LibreELEC yet?

I still love the idea of it Smile
Image Formally chef Zag
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#77
(2017-09-25, 10:32)docwra Wrote:
(2015-08-30, 17:27)Tadly Wrote: So again...
No, this project is not dead, yes I haven't worked on it for a while (worked on other project though,
so I haven't been lazy) and yes, it looks like things are starting to gear up again Smile

Did this Add-on go anywhere in the end? Does it work on LibreELEC yet?

I still love the idea of it Smile

That's the core of my re-implementation -> https://github.com/linuxwhatelse/Picture...e/refactor
Sadly, I require OpenGL 3.2 which doesn't work with Kodi ?atm?.
This I only realized after I finished all of my implementation (the initial one, I have a lot of plans) and that left me a little gutted and demotivated right now Sad

As it stands I don't feel like backporting stuff to work with OpenGL 3.0 so.. yeah.. dunno.

I gotta figure something out before the new kodi version is released though as otherwise I myself am left without a visualization (due to binary addon api changes)
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#78
Try not to get demotivated, loads of us hoping to see it ported Smile

Imagine your viz all over the world in hi spec media centers of the rich and famous hehe
Image Formally chef Zag
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#79
(2017-09-25, 13:14)docwra Wrote: Try not to get demotivated, loads of us hoping to see it ported Smile

Imagine your viz all over the world in hi spec media centers of the rich and famous hehe

Hehe. I'd rather not.
That'd just mean I'd have to do a lot of supporting and such which doesn't bode well with my laziness 'Big Grin

But in all seriousness.
I've been working on this project for literally years now while still not really understanding what I'm doing (opengl, sound-process etc.)
which is why progress was/is really slow.

I do want to see this project reaching a stable v1 release.
At least for linux/unix. Windows I will 110% not support for various reasons.

We'll see where this goes.
For now I'm busy writing myself a personal assistant though as I expect my matrix voice to arrive soon'ish Rolleyes
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#80
Will this help?

https://github.com/xbmc/xbmc/pull/12841
Image Formally chef Zag
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#81
(2017-09-27, 10:57)docwra Wrote: Will this help?

https://github.com/xbmc/xbmc/pull/12841

You know what's funny?
The same day you asked about the progress, fernet pinged me on slack saying he's working on OGL 3.2 support (without having seen this thread).
Forgot to mention it here because I was super happy Smile

So yes, once his work is done, I can start on implementing an actual addon.
Here's hoping there aren't any more hurdles as big as the one's I already had to face. Smile
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