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current state and vision
#31
It is always sad - seeing capable and qualified users / developers leaving. Though I can fully understand the reasons he named. Working on kodi with a little team in the freetime while overwhelmed with feature requests by users too tired to learn up coding, emails over emails ...

Good luck with the new job / project.
"Your most vocal users are not reflective of your userbase" J.M.
"Of course, they [XP Users and people with outdated hardware] need to tell the world about the kind of hero they are, and block innovation for everyone else because their decades old OS / hardware needs to work =p" nevcairiel (ffmpeg)
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#32
Does those new development also envision multi-threading (and/or Vulcan) support?
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#33
(2015-11-26, 00:12)fritsch Wrote: It is always sad - seeing capable and qualified users / developers leaving. Though I can fully understand the reasons he named. Working on kodi with a little team in the freetime while overwhelmed with feature requests by users too tired to learn up coding, emails over emails ...

Good luck with the new job / project.

yes

Sorry about this. On the other hand I did't even know that he existed 2 weeks ago.
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#34
(2015-11-26, 02:26)Robotica Wrote: Does those new development also envision multi-threading (and/or Vulcan) support?

please elaborate on this
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#35
(2015-11-26, 08:51)FernetMenta Wrote: [quote='fritsch' pid='2170718' dateline='1448489542']
On the other hand I did't even know that he existed 2 weeks ago.

Sad to learn that a main Kodi dev didn't even know about the best Kodi fork ever...
If it's true it means a lot...
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#36
Forks normally don't knock at our door. They make their own thing with the goal to keep their own thing.

See: We all know them here: https://github.com/xbmc/xbmc/pulls?utf8=...&q=is%3Apr
"Your most vocal users are not reflective of your userbase" J.M.
"Of course, they [XP Users and people with outdated hardware] need to tell the world about the kind of hero they are, and block innovation for everyone else because their decades old OS / hardware needs to work =p" nevcairiel (ffmpeg)
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#37
(2015-11-26, 11:17)djoole Wrote: Sad to learn that a main Kodi dev didn't even know about the best Kodi fork ever...
If it's true it means a lot...

Such a narrow mind...
You have the right to think it is "the best Windows Kodi fork ever" but not more. As said numerous times by fritsch, there is currently 1 active windows dev, and he doesn't seem to even be interested in this discussion...
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#38
Funny you mention "narrow mind" in light of what just occurred...
I'll stop there, I don't want to spoil this dev topic.
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#39
(2015-11-26, 11:44)djoole Wrote: Funny you mention "narrow mind" in light of what just occurred...
I'll stop there, I don't want to spoil this dev topic.
You already did - but it's okay - it is fully clear that an unsigned char cannot hold an unsigned integer of decent value ...
"Your most vocal users are not reflective of your userbase" J.M.
"Of course, they [XP Users and people with outdated hardware] need to tell the world about the kind of hero they are, and block innovation for everyone else because their decades old OS / hardware needs to work =p" nevcairiel (ffmpeg)
No Debug Log no issue.
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#40
To get back on topic: Would it make sense to split the video renderer (not the decoders or splitters, nor the GUI renderer, just the video renderer) into a separate binary (e.g. DLL in Windows) with a clean interface? I suppose for the other platforms it probably wouldn't bring much benefit? For Windows it might allow to use alternative external renderers (like mine) without having to fork Kodi at all. But if it's not useful for the other Platforms, it probably doesn't make too much sense?
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#41
As we are on the way with binary addons and other stuff as well - this is certainly an option. There are even some linux folks arround that want a gstreamer rendering :-) (no kidding). The interface dvdplayer VideoPlayer delivers is clean and stable since years. See: https://github.com/FernetMenta/xbmc/tree...oRenderers which is the current rework for version 17 of the player.
"Your most vocal users are not reflective of your userbase" J.M.
"Of course, they [XP Users and people with outdated hardware] need to tell the world about the kind of hero they are, and block innovation for everyone else because their decades old OS / hardware needs to work =p" nevcairiel (ffmpeg)
No Debug Log no issue.
Reply
#42
(2015-11-26, 08:52)FernetMenta Wrote:
(2015-11-26, 02:26)Robotica Wrote: Does those new development also envision multi-threading (and/or Vulcan) support?

please elaborate on this

New era (also DX12) with many decode threads, a smart submitting thread. And something similar for rendering and other components. I know dvdplayer became a lot smarter but hé, you have the vision and you are the dev. I just read Imagination's blog about it..

I hoped you could tell me...
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#43
(2015-11-26, 11:52)madshi Wrote: To get back on topic: Would it make sense to split the video renderer (not the decoders or splitters, nor the GUI renderer, just the video renderer) into a separate binary (e.g. DLL in Windows) with a clean interface?
Thanks. As far as I understand the situation video rendering depends on specific algorithms e.g. scaling and so on. I think actually the video renderer does all this stuff and DSPlayer uses different algorithms.


(2015-11-26, 11:57)fritsch Wrote: As we are on the way with binary addons and other stuff as well - this is certainly an option.
At the moment I can think of a processing chain like for for AudioDSP. Pre-, master- and postprocessing so for me it is a kind of IDSP (Image Digital Signal Processing). So the task could be to implement this algorithm into a binaray addon and build a nice GUI around it.
Latest news about AudioDSP and my libraries are available on Twitter.

Developers can follow me on Github.
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#44
(2015-11-26, 11:57)fritsch Wrote: As we are on the way with binary addons and other stuff as well - this is certainly an option. There are even some linux folks arround that want a gstreamer rendering :-) (no kidding). The interface dvdplayer VideoPlayer delivers is clean and stable since years. See: https://github.com/FernetMenta/xbmc/tree...oRenderers which is the current rework for version 17 of the player.

gstreamer Smile Cory and I did that eons ago for Sigma and that code was pushed public long ago. Zero interest and bitrotten by now I'm sure.
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#45
(2015-11-26, 18:09)MrMC Wrote: gstreamer Smile Cory and I did that eons ago for Sigma and that code was pushed public long ago. Zero interest and bitrotten by now I'm sure.

Source link or it doesn't exist Smile
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current state and vision31