2015-11-03, 17:10
Many apps such as Asphalt8 download main resources after downloading the App Store version so they don't have a problem with the 200 MB limit.
Quote:Local Storage for Your App Is Limitedsource: https://developer.apple.com/library/prer...ppleTV_PG/
The maximum size of an Apple TV app is limited to 200 MB. Moreover, your app can only access 500 KB of persistent storage that is local to the device (using the NSUserDefaults class). Outside of this limited local storage, all other data must be purgeable by the operating system when space is low. You have a few options for managing these resources:
- Your app can store and retrieve user data in iCloud.
- Your app can download the data it needs into its cache directory. Downloaded data is not deleted while the app is running. However, when space is low and your app is not running, this data may be deleted. Do not use the entire cache space as this can cause unpredictable results.
- Your app can package read-only assets using on-demand resources. Then, at runtime, your app requests the resources it needs, and the operating system automatically downloads and manages those resources. Knowing how and when to load new assets while keeping your users engaged is critical to creating a successful app. For information on on-demand resources, see On-Demand Resources Guide
This means that every app developed for the new Apple TV must be able to store data in iCloud and retrieve it in a way that provides a great customer experience.
(2015-11-03, 17:16)Ramalama Wrote: For the Xcode Sideload method: i don't think kodi is even compatible with Xcode... Never looked into source, but so far i see no one from the koi-team want make it Xcode compatible... Seem to me like a lot of work... If im not right, correct me...
(2015-11-03, 16:58)loekf Wrote: I thought an app could load more assets (from iCloud) after the inital 200 MB max. download. AFAIK, the downloadable assets are managed into some kind of pool to avoid the ATV would run out of storage. So, if a running app needs assests, assets from non-running apps are "paged out" (removed).
Wrt advancedsettings.xml, so you moved the buffer and redraw stuff to formal GUI settings ? Finally !! Hopefully this will end up into Kodi as well. Fixing buffering issues on e.g. the Shield is PITA.
(2015-11-03, 18:01)kaess Wrote:(2015-11-03, 17:16)Ramalama Wrote: For the Xcode Sideload method: i don't think kodi is even compatible with Xcode... Never looked into source, but so far i see no one from the koi-team want make it Xcode compatible... Seem to me like a lot of work... If im not right, correct me...
Allow me to correct youKodi for iOS does support the Xcode Sideload method. Several people have successfully sideloaded Kodi for iOS onto their iOS 9 devices (iPhone, iPad) using Xcode 7. The Readme for Kodi iOS on the xbmc github page describes how to execute this process. Kodi iOS of course is not compatible with tvOS, but this same method works for tvOS compatible applications (e.g. Provenance game emulator).
(2015-11-03, 20:28)cbmuir Wrote: Will MrMC be searchable via tvOS universal search? I recognize that this is probably a huge task.