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Greetings,
Sorry for being too dunce to understand this without asking, but what keeps retroplayer from existing on android?
Not asking it to be done, available today, etc. I'm just curious about the availability of test builds in win/mac/nix/rpi yet never android. Just wondering if there are specific things missing in Android
Thanks for any insight
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garbear
Team-Kodi Developer
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joystick support is missing on android. The build system for the emulators needs to be modified to build for android. Those two things are all that's left
I'm working on android joystick support. This will be included when I merge my input work in 17 alpha 1 (january timeframe). Another team member was asking about android support, so if he takes care of the build system stuff we can get some android builds out after the input stuff is merged.
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I'll be happy to look at the build system once joystick stuff at least builds.
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Looking forward to this a lot, actually - just might push me into getting one of those Android Shield units. You have to think it should be able to handle whatever's thrown at it from an emulating standpoint. I wonder if, given that the shield comes with its own controller, the API would/could be streamlined for it...
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Yeah that's what I thought as well. I just wanted to check first if it would be possible to do it in peripheral.joystick like all other joystick APIs that we support. I would probably create a new CPeripheralBus implementation specific to Android as the NDK provides a generic interface for all joysticks. It's different from the addon implementation IMO.
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garbear
Team-Kodi Developer
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No, peripheral.joystick is still used to store and (soon) generate button maps