Game controller art for Retroplayer
#52
Hey I have no clue about how Retroarch does it. I will have a look when I have some time.
At the top of my head I would only allow remapping of the different keys.

I also wanted to ask at what point is SVG implementation in Kodi, it would be very useful to be able to change svg attributes dynamically from within the application itself.
Imagine you could scale each model as necessary, you could also easily have all indicators for button presses inside the svg itself and only make them visible when necessary without having to do it via PNG.
You could colour the lines differently or animate the strokes, it would generally speaking open up a new world of possibilities for the UI!

I will try and have a look at the mapping UI soon, first I will finish the MSX (it's proving quite challenging, haha!) and the NES (one of the most popular platforms I have not yet done!) and then start thinking about the mapping.

How is mapping done NOW for MSX?

Thanks
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RE: Game controller art for Retroplayer - by grumpygamer - 2016-09-26, 22:08
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