2019-03-04, 23:42
HDR trade quality for performance Checkboxes
High Processing
compromise on HDR tone & gamut mapping accuracy: [Checked] Gamut mapping is applied without preserving the original hue or correcting the saturation of tone mapped pixels. Unless you have limited processing resources available, you'll definitely want to uncheck this to get the full benefit of madVR's tone mapping. This checkbox also disables the use of color tweaks for fire & explosions and highlight recovery strength under devices -> hdr.
Medium - High Processing
compromise on HDR luminance repair quality: [Checked] Removes a fine amount of luminance detail and a slight blur intended to obscure occasional ringing artifacts caused by enhancing the luminance channel of compressed pixels. This mostly impacts the detail recovery of the specular highlights. The performance impact tends to be greater than the reduction in image quality, so not everyone may care about this setting. Often a necessary compromise for GTX 1070s/RX 580s and lesser when outputting at 3840 x 2160p. Not usually an issue with 1920 x 1080p output if scale chroma separately, if it saves performance is checked (recommended).
Low Processing
don't measure HDR frame peak luminance: [Unchecked] Disables madVR's frame measurements that are used for dynamic tone mapping. Similar to HDR10+ or Dolby Vision, these frame measurements are used to apply dynamic adjustments to the tone curve as the video plays. Dynamic curve adjustments apply to both static and dynamic display target nits (the dynamic target nits option only applies to SDR output). The performance cost of this setting is fairly minimal, so it is worth enabling frame measurements to maximize use of the display's available brightness and range of contrast. When enabled, static tone mapping is used.
What Is the Difference Between Static & Dynamic Tone Mapping?
High Processing
compromise on HDR tone & gamut mapping accuracy: [Checked] Gamut mapping is applied without preserving the original hue or correcting the saturation of tone mapped pixels. Unless you have limited processing resources available, you'll definitely want to uncheck this to get the full benefit of madVR's tone mapping. This checkbox also disables the use of color tweaks for fire & explosions and highlight recovery strength under devices -> hdr.
Medium - High Processing
compromise on HDR luminance repair quality: [Checked] Removes a fine amount of luminance detail and a slight blur intended to obscure occasional ringing artifacts caused by enhancing the luminance channel of compressed pixels. This mostly impacts the detail recovery of the specular highlights. The performance impact tends to be greater than the reduction in image quality, so not everyone may care about this setting. Often a necessary compromise for GTX 1070s/RX 580s and lesser when outputting at 3840 x 2160p. Not usually an issue with 1920 x 1080p output if scale chroma separately, if it saves performance is checked (recommended).
Low Processing
don't measure HDR frame peak luminance: [Unchecked] Disables madVR's frame measurements that are used for dynamic tone mapping. Similar to HDR10+ or Dolby Vision, these frame measurements are used to apply dynamic adjustments to the tone curve as the video plays. Dynamic curve adjustments apply to both static and dynamic display target nits (the dynamic target nits option only applies to SDR output). The performance cost of this setting is fairly minimal, so it is worth enabling frame measurements to maximize use of the display's available brightness and range of contrast. When enabled, static tone mapping is used.
What Is the Difference Between Static & Dynamic Tone Mapping?