[Release] Quartz 5 (Jarvis support)
#80
Holy Smokes Pecinko! Hey man I wouldn't say I know much. About enough to get into trouble. Tbh, I dove into Amber as pvr was of course much more complete and the best I've seen it implemented to try to mimic some of that for quartz. In doing so I surely noticed a lot of familiar code blocks from Quartz (wonder why) but it's more organized. I optimized that one a bit for Soli's atv Jarvis build and added some things from the krypton version of amber to the Jarvis version. Anyway now that i am running that on my atv's am thinking of going back to Quartz and use some of what I learned messing with Amber to try to bring quartz up to date. One thing is for sure the motion of the menu movement in Quartz is harder to replicate than it would first appear. Quartz just has a cool "feel" to it in that respect. Am going to take a harder look at that when I have time.

Thanks for all you did with both skins. Very Nice!
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RE: [Release] Quartz 5 (Jarvis support) - by dynaflash - 2017-12-12, 18:55
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[Release] Quartz 5 (Jarvis support)0