2016-08-26, 15:50
(2016-08-26, 14:55)BigNoid Wrote: Here's my crashlog with the debug build. It started with #822 and the crashes only occur when the Xbox 360 controller is plugged in.
This backtrace looks screwy to me:
Code:
Thread 1 (Thread 0x592ff3a0 (LWP 12790)):
#0 NPT_BsdSocket::RefreshInfo (this=this@entry=0x0) at Neptune/Source/System/Bsd/NptBsdSockets.cpp:1334
#1 0x0082da4c in NPT_BsdTcpClientSocket::WaitForConnection (this=0x0, timeout=<optimized out>) at Neptune/Source/System/Bsd/NptBsdSockets.cpp:1998
#2 0x0082d9a0 in NPT_BsdTcpClientSocket::Connect (this=0x745b7450, address=..., timeout=60000) at Neptune/Source/System/Bsd/NptBsdSockets.cpp:1983
#3 0x008290e4 in NPT_HttpTlsConnector::Connect (this=<optimized out>, url=..., client=..., proxy=proxy@entry=0xde553d, reuse=reuse@entry=true, connection=@0x592febec: 0x0) at Neptune/Source/Core/NptTls.cpp:1134
#4 0x008205c8 in NPT_HttpClient::SendRequestOnce (this=this@entry=0x7201d968, request=..., response=@0x14bb66c: 0x0, context=0x592fed08, context@entry=0x0) at Neptune/Source/Core/NptHttp.cpp:1707
#5 0x00821264 in NPT_HttpClient::SendRequest (this=this@entry=0x7201d968, request=..., response=@0x592fecdc: 0x0, context=0x0, context@entry=0x592fed08) at Neptune/Source/Core/NptHttp.cpp:2047
#6 0x0084af54 in PLT_HttpClientSocketTask::DoRun (this=0x7201d940) at Platinum/Source/Core/PltHttpClientTask.cpp:125
#7 0x0083c6c8 in PLT_ThreadTask::Run (this=0x7201d940) at Platinum/Source/Core/PltThreadTask.cpp:179
#8 0x0082f154 in NPT_PosixThread::EntryPoint (argument=0x72013260) at Neptune/Source/System/Posix/NptPosixThreads.cpp:481
#9 0x76d5ded0 in start_thread (arg=0x592ff3a0) at pthread_create.c:335
#10 0x751a2390 in ?? () at ../sysdeps/unix/sysv/linux/arm/clone.S:89 from /lib/libc.so.6
binutils? Anything else compiler / system libs / gdb related?