•  Previous
  • 1
  • 2
  • 3
  • 4(current)
  • 5
  • 6
  • 7
  • Next 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
3D guilib (rotatex and rotatey animation effects like coverflow)?
#46
Fantastic job Jezz and JM Smile
Reply
#47
here is the difference in pal 4x3 with AA

Top one is xbmc_pc no AA
Bottom is Xbox with AA

Image
Reply
#48
Still some jaggies, bummer. I'm compiling now to see how many jaggies came up on that screen shot from resizing
Reply
#49
Just compiled a PC build. And I must say stunning work!
it really looks sweet.
Thank you Jezz_X for the skinning and jmarshall for the programming.

Hope this gives birth to a whole heap of skins using the rotatey and rotatex feature.

/Tomas
Reply
#50
just from my amateurish study of that screenshot jrm posted, it seems to be the cover images are being AA'd but the frame around them isnt? thus the residual jaggies?

am I right?
Reply
#51
Did some investigating with the new build, yeah jaggies are there. But hey, xbmc is a few steps closer to a beautiful CoverFlow style. Nice work jmarshall and Jezz_X, this is really phenomenal.
Reply
#52
a bit OT, but [email protected] bouncing Smile
Reply
#53
whats the svn adress for PMIII skin?
Reply
#54
svnadress/skin/Project Mayhem III

...
Reply
#55
i want to download the skin with tortoisesvn and i dont know the svn adress:o
Reply
#56
Freddo Wrote:just from my amateurish study of that screenshot jrm posted, it seems to be the cover images are being AA'd but the frame around them isnt? thus the residual jaggies?

am I right?

AFAIK...

frame is AA'd, thats how AA looks!
Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.


Image
Reply
#57
shizzle Wrote:i want to download the skin with tortoisesvn and i dont know the svn adress:o

You do understand that you need a build of xbmc that is compiled today?

/Tomas
Reply
#58
yes offcourse
Reply
#59
ALL rotated textures get AA afaik
Still loving Kodi! MANY MANY years down the line... Well done guys!

iNerd Store

iNerd Forum
Reply
#60
All textures are bilinear filtered and all rotated polygons are edge AA-ed AFAIK.
Reply
  •  Previous
  • 1
  • 2
  • 3
  • 4(current)
  • 5
  • 6
  • 7
  • Next 



3D guilib (rotatex and rotatey animation effects like coverflow)?00