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freezy
Team-XBMC Android Remote Developer
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I'd second the poster.jpg idea, since all my folder.jpgs are either "3D tilted" or wide banners, which looks crappy in Aeon. A poster.jpg would allow to exclusively define a portrait image for the movie.
Does the performance issue also apply once the images are cached? If not I'd gladly wait a little longer for the scanning process.
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Thanks for the info. I'm not sure how things are handled in that case, and I suspect even if we checked for fanart.jpg in the folder there'd still need to be special-case stuff for rar's.
I don't care about poster.jpg at this point in time - the thumbnail system needs upgrading before that is considered.
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kraqh3d
Retired Developer
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This is a bit of a guess, but its based off how Xbmc considers archives a folder. I think the image would need to be inside the rar, named after whatever is in the rar.
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It is special-case, as there's at least 2 directory levels involved (the folder, then the rar folder, possibly more within the rar and so on). There's a whole separate routine to get the nfo file appropriately. We need to generalize said routine so that we can use the same logic for fanart et. al.
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I'm sorry...what did you mean by your last post? If you mean that I'm welcome to do it, then maybe you could point me to the specific files I need to be looking for in the repository, and I'd be willing to take a look at it. I've never programmed anything for the Xbox before, but it's still programming...
And if I sounded pushy or something before, I apologize. That last punctuation point was supposed to be a "?", not a ".". So, yeah. I'm curious to see how the fanart actually works...
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If I've got a question about the code, who should I direct questions to?
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Wow...should have asked that question AFTER reading the links you sent me. Sorry...can you delete the double post?