Beta Advanced MAME Launcher - MAME frontend for Kodi
#70
(2018-12-26, 15:14)Luke Cage Wrote: From the first post : "AML currently supports split and non-merged sets. Merged sets are not supported at the moment.".
From the Readme at GitHub : "AML supports Merged, Split and Non-merged ROM sets and has the ability to fully audit your ROM and CHD collection.".
From the Getting Started All page at the GitHub Wiki : "AML supports merged, split and non-merged ROM sets.".

Is it safe to assume that AML supports merged rom sets ?
Two against one. Wink

About split sets. How does AML expect the artwork collection organised :
  1. Each split of a game its own, but identical, artwork bundle ?
  2. Or one bundle of the game's artwork, for all splits of the game ?

AML supports Merged, Split and Non-merged sets, as found in Pleasuredome. First post of the thread is wrong, I will change it ASAP. Note that the Non-merged sets does not include BIOSs and device ROMs. However, many people using some of the Retroarch MAME cores like having all the ROMs on each file. In the future AML will differentiate between Non-merged sets (BIOS and device ROMs on separate ZIP files) and Fully non-merged sets (BIOS and device ROMs included on game ZIP file).

AML requires uncompressed artwork because Kodi requires uncompressed artwork and the artwork naturally must be non-merged. For example, if you have a Merged ROM set you will have the ROMs for machines dino and dinoj on the file dino.zip. However, AML will look for artwork with names dino.png and dinoj.png.

Also, note that AML has a feature named "artwork substitution". If artwork for a clone machine is not found then the artwork of a parent machine will be used and vice versa.
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RE: Advanced MAME Launcher - MAME frontend for Kodi - by Wintermute0110 - 2018-12-28, 15:53


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