2017-07-20, 11:37
(2017-07-20, 10:29)kyuuu Wrote: Hi Alanon, First of all I'm really impressed by your terrific work. Hundreds of customizing options are every KODI user's dream, right? By the way, I just noticed that underthe skin settings-home-customize main menu-submenu", I can't find widget option for submenu. Original Eminence 2 had this so I when I selected submenu with arrow keys I could see individual widgets for each submenus. But for some reason it's not there. Is there any way to bring back submenu widget options?
Here're screenshots of submenu editing windows of EMINENCE 2(old one) and EMINENCE 2 MOD.
Oh and can anyone can tell me how to use quicknav menus?(shortcut keys, etc?) I can edit it in skin settings but can't find out how to call it.
Thanks.
Hello, glad you're liking the skin!
First, the question. You can access the QuickNav in several ways, depending on your controller. If you're a mouse user, just fling the cursor to the top of almost any screen, and it'll slide down. Alternatively, pressing up from any sub-menu will trigger the QuickNav. That means that you can't trigger it in places where there is no submenu, without the mouse that is, but that's just the limitation of my implementation. Still, it's sufficiently universal to be accessible. At least I've found it to be usable and useful.
The submenu widgets are a newer feature of Eminence that I've not introduced into the mod, so it's not a question of return s much as an introduction. The main thing is that I'm not sure how useful they are, given that you can't interact with them. From my testing, the only thing they provide is yet another list of widgets. There's already the Showcase, which I find to be much more useful, and a refreshing change of pace. There are also the Hub widgets, which are all completely clickable.
Mind you, I'm not saying I won't be porting them - as you've said, an option is always nice, and if there is an avowed need, no problem. If I'm honest, it's going to be a process to port it all properly and make sure it works nicely, since a break in a Skin Shortcuts feature can bork the entire ecosystem. I have to test it all out and make sure I don't break anything for the users. But as I'm pressed for time with my work and all, I'm much more focused on polishing bugs and stuff that's more focused and takes less time to execute.