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I just want to point out that the IR remote plugged in or not may not be an issue. It simply has been reported as an issue in the past.
The key is we need to find out exactly where in the code it's causing faults to occur. A debug log helps, but I suspect we'll need more (i.e. we'll need someone able to run a debug build while connected to a debugger).
Cheers,
Jonathan
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If someone like me wanted to get a debug build how would I go about it. What is a debugger?
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Well, i have mine on, and also since unplugged my IR plug, which i rarely use anyway, so next time it freezes, i'll post my log.
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This might be a whole different issue altogether, or may have been resolved as well, I don't know. But just in case it might prove useful, here's a little something I encountered a while ago.
I had this little pc app called xbmc_msn or something, which made it possible to make the Windows Live msn messenger show the song you were playing in XBMC, just like you can do with WMP. I thought that was pretty cool, so I tried it out.
This meant I had to turn on 'web server' in my Network Settings in XBMC. After a while I started seeing more and more seemingly random lockups. Since turning the web server option on and using the msn app, that was the first thing I turned off, to see if that was the problem. It was. The random lockups were completely gone after turning 'web server' off.
Maybe it's related somehow??
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If I enable debugging, it doesn't lock up, if I turn debugging off, it locks up
I think my xbox hates me :-(
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Not necessarily. It could indicate a variable (such as a pointer) not being initialized to zero. In debug all variables are initialized on creation. In release they are not. Ofcourse that doesn't help much in tracking it down!
You can, however, run Release while attached to the debugger - if and when it crashes it should still give you a call stack etc.
Cheers,
Jonathan
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Sorry, my bad description, I meant debug logging. I can follow what you meant, but I presume that would require the xdk and visual studio.
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Excellent exactly same setup as I have when I get these lockups so this may prove this bug does exist on most boxes using this sorta setup. Hoping Dev's can have a look and let us know what we can do to help get this thing.