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fritsch
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No please don't wait. As if you don't... we can't fix it :-) cause it works for us.
First decide what functions / features you expect from a system. Then decide for the hardware. Don't waste your money on crap.
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OK i will try it today. Did you need a normal kodi.log or a Debug LOG?
I would make a Video too that you can see my problem.
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fritsch
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Can you set: Use HQ scalers when scaling above: 50%
Drops still occur?
First decide what functions / features you expect from a system. Then decide for the hardware. Don't waste your money on crap.
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Drops still occur on First Clip and the Second Clip Is not watchable the picture Is Distorted.
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2017-08-24, 13:48
(This post was last modified: 2017-08-24, 15:15 by TCHAMMER.)
Ok i will Try it but how i Force scaling to bilinear?
edit: ok i know what do you mean i try it later.
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fritsch
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Can you confirm that the second clip really works when you use ARB instead of GLSL?
For the first one: Yes, that's quite clear. So you compared apples with pies before. The problem is not the GLSL but the 4x4 convolution done by Lanczos3. The GPU is too slow to process content > 1920 with this HQ scaling method, which is - from the logs - the same problem with your 3840 file.
Please force scaling to bilinear for all such files. What I wonder is: I provided a patch for LibreELEC so that Lanczos3 Optimized is plain not used when input is too large or when target is too large.
First decide what functions / features you expect from a system. Then decide for the hardware. Don't waste your money on crap.
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fritsch
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Yeah :-) - thanks for reporting back.
Our convolution 4x4 shader needs a redesign. This was done years ago where float intermediates were not yet available and we had no alternatives.
First decide what functions / features you expect from a system. Then decide for the hardware. Don't waste your money on crap.