Linux Red Overlay on TV with Libreelec if i change to Render Method Basic Shader
#16
No please don't wait. As if you don't... we can't fix it :-) cause it works for us.
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#17
OK i will try it today. Did you need a normal kodi.log or a Debug LOG?

I would make a Video too that you can see my problem.
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#18
You can use advancedsettings.xml to enable debuglogging but keeping the overlay off screen. Yes we needed a Debug Log. If you can make the movie while PlayerDebug is on screen that would be nice (kodi-send -a PlayerDebug) will put it on screen.
First decide what functions / features you expect from a system. Then decide for the hardware. Don't waste your money on crap.
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#19
Soooo let´s begin Smile

The Render Method is in Auto Mode and i think it use GLSL

FPS Change on Start/Stop and Sync Video is Activated too.

Here ist the first clip with the File Info

You can see the that the video stutters but if i show the "Video Process Information" the Video going smooth until close this. I have noticed that the fps on player debug is higher before i activate the Video Process Information.

Here is the second clip with File Info

Here i hope you can see there are litte stutters. It´s hard too see but they are there.

Here is a Picture and the File Info of the Third Clip but i found out that the clip has 10 bit and that wouldn´t be work on this NUC.

And here is the Debug.Log

The Problems still same if i deactivate Sync Video and FPS Change on Start/Stop

Ok i hope it will help you a little bit Smile
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#20
Can you set: Use HQ scalers when scaling above: 50%

Drops still occur?
First decide what functions / features you expect from a system. Then decide for the hardware. Don't waste your money on crap.
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#21
Drops still occur on First Clip and the Second Clip Is not watchable the picture Is Distorted.
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#22
You forcefully disabled dithering, yes? Cause in your log I saw two things: 4x4 convolution used, that means a HQ scaler was used to downscale the 2560 video to 1920x1080. Second is the dithering.

Could you please post a Debug Log with:

Dithering disabled
Scaling manually set to Bilinear

that would be great
First decide what functions / features you expect from a system. Then decide for the hardware. Don't waste your money on crap.
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#23
Ok i will Try it but how i Force scaling to bilinear?

edit: ok i know what do you mean i try it later.
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#24
Ok Dithering was disabled and i set to Bilinear and the first clip runs smooth now before that i had Lancos 3 Optimized.But if use the player settings the Videos stutters for a short while before it run smooth again but that´s not a big problem Wink

On the Second Clip the stutters are there nothing has changed.

Now i set Scaling to Automatic.

Here is the Debug.Log
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#25
Can you confirm that the second clip really works when you use ARB instead of GLSL?

For the first one: Yes, that's quite clear. So you compared apples with pies before. The problem is not the GLSL but the 4x4 convolution done by Lanczos3. The GPU is too slow to process content > 1920 with this HQ scaling method, which is - from the logs - the same problem with your 3840 file.

Please force scaling to bilinear for all such files. What I wonder is: I provided a patch for LibreELEC so that Lanczos3 Optimized is plain not used when input is too large or when target is too large.
First decide what functions / features you expect from a system. Then decide for the hardware. Don't waste your money on crap.
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#26
The Second Clip has stutters too with basic shader. Otherwise with lancos 3 optimized and Basic shader the First Clip and other Videos runs fine here with no fps Drops . It seems that the basic shader handles this scaling Methode better.

edit:

It´s my fault. before i switch to basic shader i thought the scaling method Lancos 3 optimized setting stay same. it don´t you have only the choices bilinear and nearest neigbour and ist was set to automatic after i switch to basic shader and play the first clip.

it´s the scaling method not the shader Smile

Sorry for any inconvinience Sad
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#27
Yeah :-) - thanks for reporting back.

Our convolution 4x4 shader needs a redesign. This was done years ago where float intermediates were not yet available and we had no alternatives.
First decide what functions / features you expect from a system. Then decide for the hardware. Don't waste your money on crap.
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Red Overlay on TV with Libreelec if i change to Render Method Basic Shader0