videos not playing...a final plea
#16
maybe it helps if you compare the debug log of the working osxbmc with the one of the windows port?

i think i read something about specific tweaks which were done for the GMA950 on linux and osx, but i am not sure.
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#17
ok so i looked throguh the log and identified an error related to all videos...it says opengl 1.4 present...and then says opengl 2.0 not present right before video. i'm guessing maybe this has something to do with it? i looked and theres no opengl 2.0 download.

now i've heard that theres two versions of xbmc, opengl and directx. could it be i'm using an incorrect version? i followed the instructions on the forums to setup my xbmc, i.e. i have the t3ch build, and also have the newest released xbmc windows build released yesetrday. where do i try the directx version if there is infact one?
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#18
nmirza Wrote:ok so i looked throguh the log and identified an error related to all videos...it says opengl 1.4 present...and then says opengl 2.0 not present right before video. i'm guessing maybe this has something to do with it? i looked and theres no opengl 2.0 download.

now i've heard that theres two versions of xbmc, opengl and directx. could it be i'm using an incorrect version? i followed the instructions on the forums to setup my xbmc, i.e. i have the t3ch build, and also have the newest released xbmc windows build released yesetrday. where do i try the directx version if there is infact one?

I'm kinda new to all of this too, but did you do steps 3 and 7 and posted here:
http://forum.xbmc.org/showthread.php?tid=31623

also AFAIK there isn't a ton of support for the directx version... its mostly the SDL/OpenGL port, since that is based off the linux port, which has more backing already.
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#19
You do not want the DirectX version. The DX version is not intended for actual use or media playback. It is solely a skinning tool.

The notice about OpenGL2.0 is because I think the base requirements for XBMC are that your card supports OpenGL 2.0. This may be different form the Windows port though.
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#20
yes i hcecked the specs and intel gma 950 is not opengl compatible, only opengl 1.4. xbmc for mac os x works on the same mac mini leaopard partition though, so im not sure thats the problem, but then again thats exactly waht the error states. i have heard there were some mods to the intel 950 chip in the mini, maybe thats exactly what the problem is some sort of defficinecy in drivers.
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#21
now if i can only convince the developers to drop the opengl 2.0 requirement (if there is one) since it works fine on the same hardware in os x.
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#22
Well looking at the hardware requirements of each version:

MacOSX:
http://wiki.xbmc.org/?title=XBMC_for_Mac...quirements

Windows:
http://wiki.xbmc.org/?title=XBMC_for_Win...quirements

There is definitely a difference.

But there is also this:
http://wiki.xbmc.org/?title=XBMC_for_Win...or_XBMC.3F

Which does state that OGL2 is not REQUIRED for the most part, but is for some functions. Might want to take a gander at that see if it relates to what you are doing.
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#23
http://wiki.xbmc.org/?title=XBMC_for_Lin...or_XBMC.3F
http://wiki.xbmc.org/?title=XBMC_for_Mac...or_XBMC.3F
http://wiki.xbmc.org/?title=XBMC_for_Win...or_XBMC.3F
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Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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#24
i guess this is the point i should give up on getting video to play...my 1080p's work flawlessly outside xbmc via coreavc, also xbmc os x plays them flawlessly, so the mkv 1080p decoder on xbmc is def on par with the coreavc, so my hardware is capable as long as there is good decoder present (c2d 2.0ghz, 1 gb ram), but i guess even though opengl is only recommended someho theres something missing with my drivers or how xbmc interfaces with my hardware and software. not much can be done about it since the program wont even process the video. if i saw some stuttering on video id atleast know hardware is not up to par, but blank video means its not even trying to process the stream.
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#25
Did you ever try the ATI fix in this thread?:

http://forum.xbmc.org/showthread.php?tid=31513
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#26
indigocc Wrote:Did you ever try the ATI fix in this thread?:

http://forum.xbmc.org/showthread.php?tid=31513

The MacMini uses an intel chipset (GMA950).

Since the GMA950 is often used also in Notebooks, it would be interesting if xbmc would work there.
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#27
nmirza Wrote:i guess this is the point i should give up on getting video to play...my 1080p's work flawlessly outside xbmc via coreavc, also xbmc os x plays them flawlessly, so the mkv 1080p decoder on xbmc is def on par with the coreavc, so my hardware is capable as long as there is good decoder present (c2d 2.0ghz, 1 gb ram), but i guess even though opengl is only recommended someho theres something missing with my drivers or how xbmc interfaces with my hardware and software. not much can be done about it since the program wont even process the video. if i saw some stuttering on video id atleast know hardware is not up to par, but blank video means its not even trying to process the stream.

i think it is a windows port specific problem and since the windows port is only experimental at the moment, i would recommend you to use the osx version for the time being - and switch to itunes from winamp Wink

here some notes from elan reg. gma950 problems:

http://xbmc.svn.sourceforge.net/viewvc/x...sion=11461
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#28
Honestly I'm not very deep in the Video render topic but Windows uses the same Renderer like the Linux and Mac port. Wonder why it behave differently.
Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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#29
bobrooney_78 Wrote:i think it is a windows port specific problem and since the windows port is only experimental at the moment, i would recommend you to use the osx version for the time being - and switch to itunes from winamp Wink

Isn't the OSX port just as experimental?
cheers,

crazyivan
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#30
CrazyIvan Wrote:Isn't the OSX port just as experimental?

yeah, could be. however, development time for osx specific port has been around 3 1/2 months now vs. windows port of 1 1/2 months.

Anyway, amazing progress in both and thanks to all developers!
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