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Just wondering if the iOS arm64 nightlies will incorporate the new iPhone X display as Kodi doesn't seem to be taking full advantage of the screen. I believe this only requires a change to a few (if not one) of the files.
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Yes, it would be great if a widescreen movie would go edge to edge on this phone.
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No wait - 2001x1125 is 16:9 - there is no way to make kodi any bigger on that screen without stretching or loosing pixeldata. I think i have already done it right and this is apples safe area which our app won't exceed because we need either 16:9 or 4:3 aspect ratio.
AppleTV4/iPhone/iPod/iPad: HowTo find debug logs and everything else which the devs like so much:
click here
HowTo setup NFS for Kodi:
NFS (wiki)
HowTo configure avahi (zeroconf):
Avahi_Zeroconf (wiki)
READ THE IOS FAQ!:
iOS FAQ (wiki)
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Portrait dimensions
1125px × 2436px (375pt × 812pt @3x)
Landscape dimensions
2436px × 1125px (812pt × 375pt @3x)
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2017-11-08, 21:17
(This post was last modified: 2017-11-08, 21:17 by Memphiz.)
Not that I know of - maybe set it to zoom in video settings during playback? How should we fill the screen in your opinion? We would either cut of pixels or stretch the view which both would result in incorrect video views ...
How does playing a 16:9 YouTube video in the YouTube app look?
AppleTV4/iPhone/iPod/iPad: HowTo find debug logs and everything else which the devs like so much:
click here
HowTo setup NFS for Kodi:
NFS (wiki)
HowTo configure avahi (zeroconf):
Avahi_Zeroconf (wiki)
READ THE IOS FAQ!:
iOS FAQ (wiki)
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Try "zoom" then? Just play with the different video views and tell me of any of them draws to the right/left black bars you see ...
AppleTV4/iPhone/iPod/iPad: HowTo find debug logs and everything else which the devs like so much:
click here
HowTo setup NFS for Kodi:
NFS (wiki)
HowTo configure avahi (zeroconf):
Avahi_Zeroconf (wiki)
READ THE IOS FAQ!:
iOS FAQ (wiki)
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Using the Zoom or video calibration settings doesn’t have any effect on the window constraints of the app on the iPhone X display. I did read somewhere that all that’s required is a change to a specific device or image type file or something like that to get the apps to properly take advantage of the iPhone X display. This includes having the app accommodation for the “notch” as well. I’ll try to find the reference and post it here. Thank you
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The developers must have solved the same issue on the samsung S8 phone? Assuming they are able to use the entire width of the phone.
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I might've misunderstood what changes have been made to add iPhone X support. But for the iPhone X to run the app with the full resolution a launch image with the resolution 1125×2436 (812h@3x) need to be added, otherwise the screen will be cropped down to 667px height when running the app.
Browsing through the image resources in the latest iOS nightly (Nov 11) I don't see any launch image with this resolution.