Tonight's Build (Rev.12482) Loads but stays at a black screen.
#16
Ok, just finished editing my own Build.bat (named it "Build.Win32(SDL).bat"), so it just echo's "Building XBMC WIN32 (SDL) For Windows" after the XBMC text logo, then prompts the 1/2 question if a current exe file exists (IE- Quick compile using existing or make New exe), and then builds it, along with building a new Back-Row skin and copying it into the skin dir alongside with PM3 skin. Just tried it and it works great!!! Starting to get used to this stuff now. Pretty cool. Thanks for the help.
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#17
biddy Wrote:OK, noob to this lark. I have XBMC running fine but I thought I'd try and keep up to date with SVN so installed VS .Net 2003 on Vista 32-bit but whenever I load the tools\Win32\XBMC_PC.vcproj I get the error:-

xbmc\lib\UnrarXLib\UnrarXLib.vcproj failed to open. Have I confgured something wrong? This is the only project out of the 4 that fails to open.

I had same problem. In UnrarXLib.vcproj theres references to the Xbox development kit (XDK). After I installed it I successfully built XBMC for the PC.

The file you need is called: XDKSetup5849.exe

Can any developers enlighten us? Is the Xbox XDK really necessary for the PC version of XBMC?
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#18
indigocc Wrote:Can any developers enlighten us? Is the Xbox XDK really necessary for the PC version of XBMC?

It shouldn't but this could be the explanation why I don't get the error even though it sounds like a corrupt project file instead of missing some components.
Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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#19
WiSo Wrote:It shouldn't but this could be the explanation why I don't get the error even though it sounds like a corrupt project file instead of missing some components.

I had the same error and it went away when i installed the XDK.

If you take a look in the file, theres references to XDK directories, so that might cause visual studio to stop loading it.

But if the XDK isn't needed then it should be possible to remove the directory references and compile XBMC on a "clean" PC.
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#20
indigocc Wrote:But if the XDK isn't needed then it should be possible to remove the directory references and compile XBMC on a "clean" PC.
The branch is synced with the trunk and the xbox and pc projetc files for the libraries are the same so removing the dirs in svn is no option.
Did you try removing the reference to see if this is really the problem?
Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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#21
That did the trick, cheers for the advice to both. Turns out I didn't need the XDK but I did have to remove all of the XBOX parameters from the UnrarXlib project.

It now loads and builds perfectly.
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#22
biddy Wrote:That did the trick, cheers for the advice to both. Turns out I didn't need the XDK but I did have to remove all of the XBOX parameters from the UnrarXlib project.

It now loads and builds perfectly.

Cool. :-)

I noticed that the other libs has seperate vcproj files for the win32 version and the other version.

For example guilib.vcproj and guilib_win32.vcproj.

Maybe the developers should make a UnrarXLib_win32.vcproj and use that in then win32 builds.
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