2009-03-12, 10:24
OK, after the rumbling about windows vs linux this thread is beginning to look somehow promising. ANyway i have been using xbmc both on linux and vista and i don't have a problem with any of them with pretty medium hardware so i don't get why people complain about gpu acceleration anymore.
On the other hand since MPC-HC seems to have a standalone filter for dxva playback and from what i remember you can get the code for it from svn maybe the windows developers can have a look at how MPC does the DXVA2.0 since it is the only player that does full accelaration and custom EVR for subtitles as well which is a nice feat.
On the other hand there is CUDA and ati stream which should be implemented in all drivers both linux,windows in the future so if xbmc wants a uniform platform it should go that way.
SInce i am not very familiar with the technologies doesn't opengl 3.0 specs have something similar to DXVA SINCE opengl is a common platform it should work anywhere shouldn't it??
On the other hand since MPC-HC seems to have a standalone filter for dxva playback and from what i remember you can get the code for it from svn maybe the windows developers can have a look at how MPC does the DXVA2.0 since it is the only player that does full accelaration and custom EVR for subtitles as well which is a nice feat.
On the other hand there is CUDA and ati stream which should be implemented in all drivers both linux,windows in the future so if xbmc wants a uniform platform it should go that way.
SInce i am not very familiar with the technologies doesn't opengl 3.0 specs have something similar to DXVA SINCE opengl is a common platform it should work anywhere shouldn't it??