v18 -  n64 retroplayer core status?
#1
noticed leia doesnt play n64 games on windows version, seems to work on linux and libreelec (using IAGL iif that matters)
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#2
Thread moved to the Retroplayer forum section.
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#3
whoops sorry and thanks. also i realized my linux builds were launching n64 roms with retroarch, just using retroarch on windows for now but still couldn't find anything about the current status. if anyone has a relevant link id appreciate it
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#4
There is no OpenGL suppport yet in Retroplayer and OpenGL support is needed for a N64 core. 
Work is underway for OpenGL support but is will not be ready for the next Kodi release.
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#5
(2018-09-13, 07:46)dr88dr88 Wrote: There is no OpenGL ...  will not be ready for the next Kodi release.
 *cough* dealbreaker *cough*

guess ill just.. keep using an external emulator..... in krypton... sigh...
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#6
(2018-10-24, 08:09)Ae3nerdgod Wrote:
(2018-09-13, 07:46)dr88dr88 Wrote: There is no OpenGL ...  will not be ready for the next Kodi release.
*cough* dealbreaker *cough*

guess ill just.. keep using an external emulator..... in krypton... sigh... 
 /me thinks about all the incredible amount of work that's gone into retroplayer by hundreds of different people over the past 5 years just to get to this point and agrees that people should have worked even harder to satisfy the demands of Ae3nerdgod
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#7
+1 the dev's should have worked harder.  Cool
It's 2018.... remember Xmas 2000?

https://www.youtube.com/watch?v=CqzQH_bDMT4
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#8
My assumption is that the core in question here is Mupen64... now, granted I don't know what the process is for hooking up libretro cores into RetroPlayer, but there seems to be an alternative N64 core -- ParallelN64 -- which ostensibly doesn't require OpenGL, so maybe there's a possibility that could/will be used instead.
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#9
I'm just wondering... Why is the n64 core even featured in the emulator list already when OpenGL is not yet implemented and won't for the foreseeable future?
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