xml:
<control type="image" id="1">
<description>My first image control</description>
<left>80</left>
<top>60</top>
<width>250</width>
<height>200</height>
<visible>true</visible>
<colordiffuse>FFFFFFFF</colordiffuse>
<fadetime>200</fadetime>
<texture border="5" flipy="true" flipx="false">mytexture.png</texture>
<bordertexture border="5">mybordertexture.png</bordertexture>
<bordersize>5</bordersize>
<texture>$INFO[MusicPlayer.Cover]</texture>
<aspectratio>keep</aspectratio>
</control>
border
Used to specify a region of the texture to be considered a border that should not be scaled when the texture is scaled to fit a control's dimensions. The portion in the border region will remain unscaled. Particularly useful to achieve rounded corners that do not change size when a control is resized. Note that zoom animations and GUI rescaling will still affect the border region - it is just the scaling of the texture to the control size which is unaffected. Using border="5" will give a 5 pixel border all around the texture. You can specify each of the border amounts on each edge individually using border="left,top,right,bottom".
bordertexture
Specifies the image file which should be displayed as a border around the image. Use the <bordersize> to specify the size of the border. The <width> , <height> box specifies the size of the image plus border.
bordersize
Specifies the size of the border. A single number specifies the border should be the same size all the way around the image, whereas a comma separated list of 4 values indicates left,top,right,bottom values.