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Release script.embuary.info - get TMDb data - the little ExtendedInfo brother
I have changed the constants.py as suggested, but still have the same amount of crashes. I'm not sure if that helps anyone, but here's a new crash log:
https://paste.kodi.tv/semoturufi.kodi
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Here there’s a candidate fix in case someone wants to test it….

https://github.com/xbmc/xbmc/issues/1731...1068977555
If I have helped you or increased your knowledge, please click the 'thumbs up' button to give thanks :)
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(2022-03-16, 20:58)manfeed Wrote: Here there’s a candidate fix in case someone wants to test it….

https://github.com/xbmc/xbmc/issues/1731...1068977555

No crash here, but I think that's because the following error means the script doesn't load:
Quote:2022-03-17 06:22:16.289 T:32452   ERROR <general>: EXCEPTION Thrown (PythonToCppException) : -->Python callback/script returned the following error<--
                                                    - NOTE: IGNORING THIS CAN LEAD TO MEMORY LEAKS!
                                                   Error Type: <class 'NameError'>
                                                   Error Contents: name 'is_64bits' is not defined
                                                   Traceback (most recent call last):
                                                    <snip>
                                                     File "/home/james/.kodi/addons/script.module.arrow/lib/arrow/constants.py", line 33, in <module>
                                                       MAX_ORDINAL: Final[int] = ( datetime(3000, 1, 1, 23, 59, 59, 999999).toordinal() if is_64bits else datetime(2038, 1, 1, 23, 59, 59, 999999).toordinal() )
                                                   NameError: name 'is_64bits' is not defined
                                                   -->End of Python script error report<--
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(2022-03-17, 21:15)TheJezstarr Wrote:
(2022-03-16, 20:58)manfeed Wrote: Here there’s a candidate fix in case someone wants to test it….

https://github.com/xbmc/xbmc/issues/1731...1068977555

No crash here, but I think that's because the following error means the script doesn't load:
Quote:2022-03-17 06:22:16.289 T:32452   ERROR <general>: EXCEPTION Thrown (PythonToCppException) : -->Python callback/script returned the following error<--
                                                    - NOTE: IGNORING THIS CAN LEAD TO MEMORY LEAKS!
                                                   Error Type: <class 'NameError'>
                                                   Error Contents: name 'is_64bits' is not defined
                                                   Traceback (most recent call last):
                                                    <snip>
                                                     File "/home/james/.kodi/addons/script.module.arrow/lib/arrow/constants.py", line 33, in <module>
                                                       MAX_ORDINAL: Final[int] = ( datetime(3000, 1, 1, 23, 59, 59, 999999).toordinal() if is_64bits else datetime(2038, 1, 1, 23, 59, 59, 999999).toordinal() )
                                                   NameError: name 'is_64bits' is not defined
                                                   -->End of Python script error report<--

Yep, that error is because is_64bits has no initial starting value so if the exception never occurs then is_64bits never gets set and python throws a different kind of error.

just before the first try: on line 13 add:-

is_64bit = True
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(2022-03-17, 21:59)roidy Wrote: Yep, that error is because is_64bits has no initial starting value so if the exception never occurs then is_64bits never gets set and python throws a different kind of error.

just before the first try: on line 13 add:-

is_64bit = True

Ah, yes. That sorted it...

Still crashing, but now it seems there's nothing obvious in the crash log:
https://paste.kodi.tv/gogibijeva.kodi
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Here's another updated fix, we're closer than ever ;-)

https://github.com/xbmc/xbmc/issues/1731...1072588806
If I have helped you or increased your knowledge, please click the 'thumbs up' button to give thanks :)
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Unfortunately, the new fix hasn't changed anything for me.
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You can try to also apply
https://github.com/xbmc/xbmc/issues/1731...1086702305
(arrow.diff.txt), in addition to the other patch.
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I still get the crash, but now there's nothing in my Kodi crashlog that hints where the problem is. It just looks as everything is working fine... no sign of the crash beyond the fact there exists a crashlog.
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Seems to be working OK for me now with these updated files -

arrow.py

constants.py

Copy and replace with the ones found in here - script.module.arrow/lib/arrow/
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I had to install this script as part of the Estuary Mod skin. I now get these crashes regularly. The most common trigger is switching from playing one type of media to another (videos to TV, one TV show to another, etc.)

https://paste.kodi.tv/iquhipubuj.kodi
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@sualfred
I can ask you if it is possible to insert variables inside the .xml files, in the folders:
script.embuary.info  or:
context.embuary.info

(I need them to add some parameters)

If possible, where?

(for example inside the confluence skin, I can do it in the includes.xml file)

Example:
<variable name = "...">
      <value condition = "..."> ... </value>
      <value> </value>
</variable>


I refer to the:
Embuary Info - Open dialog
Open Embuary Info dialog from context menu


Thank you very much for your help
----------------------------------------
Kodi 19.4 stable release | Skin Confluence (by Jezz_X)
I like editing skins ❤
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(2022-10-01, 15:36)alberto1998 Wrote: @sualfred
I can ask you if it is possible to insert variables inside the .xml files, in the folders:
script.embuary.info  or:
context.embuary.info

(I need them to add some parameters)

If possible, where?

(for example inside the confluence skin, I can do it in the includes.xml file)

Example:
<variable name = "...">
      <value condition = "..."> ... </value>
      <value> </value>
</variable>


I refer to the:
Embuary Info - Open dialog
Open Embuary Info dialog from context menu


Thank you very much for your help

you'll have to skin it on your own.
just insert the 3 files from addon to your skin and adjust them.

https://github.com/sualfred/script.embua...ns/default



some info
https://github.com/sualfred/script.embua.../README.md
Skins |  Titan M O D   •   S W A N (WIP)
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@mardukL Thanks for the reply

I have 1 file called includes.xml (with inside all the variables that I need to use in the embuary script) that I should insert in script.embuary.info, this is because if I create the variables directly in the script-embuary-video.xml file it doesn't take them from me, but I guess I have to use a file (maybe called includes.xml) and put this somewhere inside the script.embuary.info folder, but I don't know where to put it yet.
in which folder should I put this includes.xml file? (or call it in another way to make embuary understand that it is a file where the variables are contained).


Thanks for your help
----------------------------------------
Kodi 19.4 stable release | Skin Confluence (by Jezz_X)
I like editing skins ❤
Reply
(2022-10-06, 15:51)alberto1998 Wrote: @mardukL Thanks for the reply

I have 1 file called includes.xml (with inside all the variables that I need to use in the embuary script) that I should insert in script.embuary.info, this is because if I create the variables directly in the script-embuary-video.xml file it doesn't take them from me, but I guess I have to use a file (maybe called includes.xml) and put this somewhere inside the script.embuary.info folder, but I don't know where to put it yet.
in which folder should I put this includes.xml file? (or call it in another way to make embuary understand that it is a file where the variables are contained).


Thanks for your help
It's the other way around.

Just put the xml files required by the addon (copy from /addons/script.embuary.info/resources/skins/default/1080i/)

script-embuary-image.xml
script-embuary-person.xml
script-embuary-video.xml
into your skin directory where your xml's are located e.g. /addons/skin.estuary/xml/

than you can free edit them and use any images,variables,includes etc provided by your skin.
Skins |  Titan M O D   •   S W A N (WIP)
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