$INFO[Player.CacheLevel,,%] showing wrong info when <memorysize> in use
#1
I edited DialogPlayerProcessInfo.xml so i can keep an eye on buffer usage.

im using $INFO[Player.CacheLevel,,%] to display the current buffer levels but noticed when i start to play with <memorysize> via advancedsettings.xml the number being returned by $INFO[Player.CacheLevel,,%] no longer make sense, as least from what i can put together. 

Are there other buffer details being past to the UI in estuary that i can edit into DialogPlayerProcessInfo.xml? perhaps Cache status in MB not %?

Thanks,
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#2
Is there a better forum for questions like these?
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#3
It is an advanced question that most people won't understand, so just need to wait for the advanced members or skinners to see it.

Bump it again in a few days, then I will move to the Skinning Development section if there are no responses.
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#4
All I know is that it's a value from 0-100%.
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#5
it's unlikely any skinner would be able to answer the question.
if you believe it's a bug, you can file a report here: https://github.com/xbmc/xbmc/issues
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#6
ok will do, any idea if there is more information available at the Estuary level? As good as % buffer is, i can do much better refinement with actual MB used/remaining...
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$INFO[Player.CacheLevel,,%] showing wrong info when <memorysize> in use0