RetroPlayer scaling shaders for VideoPlayer?
#1
Hi! I was wondering whether the work done on getting scaling shaders working in RetroPlayer could somehow be "translated" to allow the more advanced scaling algorithms for VideoPlayer usage.

Obviously only the ones that make sense. From here, I see NNEDI3 and Super-XBR that, in my past madVR experience, should bring higher quality to videoscaling compared to the currently available Lanczos3 and Spline36.
For troubleshooting and bug reporting please make sure you read this first.
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#2
See https://summerofcode.withgoogle.com/proj...7831937024 and https://github.com/KostasAndrianos/Retro...19-Summary
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#3
(2019-10-28, 15:17)RockerC Wrote: See https://summerofcode.withgoogle.com/proj...7831937024 and https://github.com/KostasAndrianos/Retro...19-Summary
First link was what motivated me to write here. Second link is dead.

But first link explains shaders support for RetroPlayer. My question is about using some of those scaling algorithms (namely Super-XBR and NNEDI3) for video playback purposes (movies, tv shows).
For troubleshooting and bug reporting please make sure you read this first.
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