2008-08-19, 14:42
if you (or anyone else) own a company that would like to go for a ARM processor for the commercial purpose of making a profit mass-producing XBMC based then you should maybe think about hiring a skilled C++ programmer that could code a DirectFB renderer for XBMC to use instead of OpenGL (just like how Team-XBMC developers made an OpenGL hardware graphic acceleration renderer to replace the Direct3D we have on the Xbox), my point is that you do not specificly need to use OpenGL but you will need some kind of hardware graphic acceleration that is fast enough to render XBMC's GUI, see:
http://forum.xbmc.org/showthread.php?tid=34562
Like for exampe the PNX8935 based STB225 reference board
http://www.nxp.com/applications/set_top_...tb/stb225/
or even just use Neuros OSD2.0 for development (thought it does not support 1080p)
http://wiki.neurostechnology.com/index.p...D_Platform
http://forum.xbmc.org/showthread.php?tid=34562
Like for exampe the PNX8935 based STB225 reference board
http://www.nxp.com/applications/set_top_...tb/stb225/
or even just use Neuros OSD2.0 for development (thought it does not support 1080p)
http://wiki.neurostechnology.com/index.p...D_Platform