2010-01-28, 11:49
It looks like both egl fails and shader compile fail, the later is weird as most should be glsl, the first might be because you need to create the window differently on tegra.
This thread is more on just getting it to run ARM, and beagleboard is the one mcgeagh has, tegra would be an awesome project aswell but since he nor anyone else on the team has one its impossible to help, if you can code contributions are ofcourse highly valuable
Cheers,
Tobias.
This thread is more on just getting it to run ARM, and beagleboard is the one mcgeagh has, tegra would be an awesome project aswell but since he nor anyone else on the team has one its impossible to help, if you can code contributions are ofcourse highly valuable
Cheers,
Tobias.