2010-03-23, 20:11
Hi,
I've got to load the SGX modules into the beagleboard and run the test and demos for SGX but now I'm trying running arm-camelot in the beagle and it is not possible. When I run ./xbmc.bin it give me the following :
open /dev/sequencer or /dev/snd/seq : No such file or directory
sh: /usr/lib/lsb_release: not found
sh: /usr/lib/lsb_release: not found
but the process doesn't die, it continues in a undefined bucle. My xbmc.log has following errors :
Thank you for your help
I've got to load the SGX modules into the beagleboard and run the test and demos for SGX but now I'm trying running arm-camelot in the beagle and it is not possible. When I run ./xbmc.bin it give me the following :
open /dev/sequencer or /dev/snd/seq : No such file or directory
sh: /usr/lib/lsb_release: not found
sh: /usr/lib/lsb_release: not found
but the process doesn't die, it continues in a undefined bucle. My xbmc.log has following errors :
Code:
Jaime-gti@beagleboard:~/.xbmc/temp$ cat xbmc.log
....
18:55:56 T:1101396352 M:190095360 INFO: XRANDR: /usr/share/xbmc/xbmc-xrandr --output default --mode 0x44
18:55:57 T:1101396352 M:189956096 INFO: GLES: Maximum texture width: 2048
18:55:57 T:1101396352 M:189956096 DEBUG: SECTION:LoadDLL(special://xbmc/system/ImageLib-arm.so)
18:55:57 T:1101396352 M:189956096 DEBUG: Loading: /usr/share/xbmc/system/ImageLib-arm.so
18:55:57 T:1101396352 M:189526016 DEBUG: EGL_EXTENSIONS: EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_rey
18:55:57 T:1101396352 M:189587456 [b]NOTICE: GL_VENDOR = NULL[/b]
18:55:57 T:1101396352 M:189587456 [b]NOTICE: GL_RENDERER = NULL[/b]
18:55:57 T:1101396352 M:189587456 [b] NOTICE: GL_VERSION = NULL[/b]
18:55:57 T:1101396352 M:189587456 [b]NOTICE: GL_EXTENSIONS = NULL[/b]
18:55:57 T:1101396352 M:189587456 [b]DEBUG: GLES: Extension Support Test - GL_TEXTURE_NPOT NO[/b]
18:55:57 T:1101396352 M:189587456 DEBUG: Shader - Loading shader file guishader_frag.glsl
18:55:57 T:1101396352 M:189587456 DEBUG: Shader - Loading shader file guishader_vert.glsl
18:55:57 T:1101396352 M:189587456 [b] ERROR[/b]: GL: Error compiling vertex shader
18:55:57 T:1101396352 M:189587456 [b]ERROR[/b]: GL: Error compiling vertex shader
18:55:57 T:1101396352 M:189587456 [b]ERROR[/b]: GUI Shader - Initialise failed
18:55:57 T:1101396352 M:189587456 INFO: GLES: Maximum texture width: 2048
special://xbmc/skin/Confluence/720p
...
Thank you for your help